First Commit

This commit is contained in:
MindCreeper03
2025-02-27 19:31:50 +01:00
parent bcbb6aff9a
commit e490df1715
2470 changed files with 1479965 additions and 0 deletions

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//------------------------------------------------------------------------------
// File generated by LCD Assistant
// http://en.radzio.dxp.pl/bitmap_converter/
//------------------------------------------------------------------------------
const unsigned char arkanoid_2 [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xC0, 0x60, 0x30, 0x18, 0xFC, 0x00, 0xFC, 0x04, 0xE4,
0x28, 0xA4, 0x4C, 0x18, 0xB0, 0xE0, 0x40, 0x00, 0xFC, 0x04, 0xFC, 0x00, 0x00, 0x80, 0xC0, 0x60,
0xB0, 0xE0, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xC0, 0x60, 0x30, 0x18, 0xFC, 0x00, 0xFC,
0x18, 0x30, 0x60, 0xC0, 0x80, 0x00, 0x00, 0x00, 0x00, 0xFC, 0x04, 0xFC, 0x00, 0x80, 0xE0, 0x30,
0xD0, 0x78, 0x28, 0x38, 0x1C, 0x14, 0x14, 0x1C, 0x38, 0x28, 0x78, 0xD0, 0x30, 0xE0, 0x80, 0x00,
0xFC, 0x04, 0xFC, 0x00, 0xFC, 0x04, 0xFC, 0x04, 0x0E, 0x9B, 0xF6, 0x0C, 0x98, 0xF0, 0x60, 0x00,
0x00, 0x30, 0x78, 0xFC, 0xFE, 0xFF, 0xCD, 0x84, 0x02, 0xFC, 0xFE, 0xFF, 0x00, 0xFF, 0x7C, 0x3F,
0x1D, 0x1C, 0x3E, 0x7B, 0xF1, 0xE0, 0x40, 0x00, 0xFF, 0x7C, 0x3F, 0x1E, 0x1F, 0x3F, 0x7E, 0xFB,
0xF1, 0xE0, 0x40, 0x30, 0x78, 0xFC, 0xFE, 0xFF, 0xCD, 0x84, 0x02, 0xFC, 0xFE, 0xFF, 0x00, 0xFF,
0xFC, 0xFE, 0x02, 0x06, 0x0D, 0x1F, 0x3E, 0x7C, 0xF8, 0xFF, 0xFC, 0x7F, 0x00, 0x0F, 0x3C, 0x7F,
0x78, 0xF0, 0xE0, 0xE0, 0xC0, 0xC0, 0xC0, 0xC0, 0xE0, 0xE0, 0xF0, 0x78, 0x7F, 0x3C, 0x0F, 0x00,
0xFF, 0xFC, 0x7F, 0x00, 0xFF, 0xFC, 0x7F, 0x3E, 0x1F, 0x0D, 0x06, 0x03, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x07, 0x03, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x07, 0x03, 0x01, 0x01, 0x01, 0x01, 0x00, 0x01,
0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};

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/*
MIT License
Copyright (c) 2016-2019, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
/*
* This game is based on original game, developed by Ilya Titov in 2014.
* It can be still flashed to http://webboggles.com/attiny85-breakout-keychain-game/ HW.
*/
/*
* Attiny85 PINS
* ____
* RESET -|_| |- 3V
* SCL (3) -| |- (2) LEFT
* SDA (4) -| |- (1) BUZZER
* GND -|____|- (0) RIGHT
*
*
* ATMEL ATMEGA8 & 168 & 328 / ARDUINO NANO
*
* ____
* 10kOm PC6 1|_| |28 PC5
* PD0 2| |27 PC4
* PD1 3| |26 PC3
* RIGHT(D 2) PD2 4| |25 PC2
* BUZZ (D 3) PD3 5| |24 PC1
* LEFT (D 4) PD4 6| |23 PC0 Z-KEYPAD (A 0) if USE_Z_KEYPAD is defined (refer to buttons.h)
* VCC 7| |22 GND
* GND 8| |21 AREF
* BUZZ (D 6) PB6 9| |20 AVCC
* PB7 10| |19 PB5
* PD5 11| |18 PB4
* PD6 12| |17 PB3
* PD7 13| |16 PB2
* PB0 14|____|15 PB1
*
* IMPORTANT!!! D6 is used instead of D3 with SSD1331 display mode
*/
#include "ssd1306.h"
#include "intf/ssd1306_interface.h"
#include "intf/i2c/ssd1306_i2c.h"
#include "lcd/lcd_common.h"
#include <stdlib.h>
//#define ARKANOID_SSD1331
#if defined(ESP32) || defined(ESP8266) || (defined(__linux__)) || defined(__MINGW32__)
#define DEEP_SLEEP_NOT_SUPPORTED
#endif
#include "levels.h"
#include "blocks.h"
#include "sprites.h"
#include "arkanoid.h"
#include "buttons.h"
typedef struct
{
SPRITE sprite;
uint8_t type;
uint8_t extra;
} GameObject;
uint16_t *EEPROM_ADDR = (uint16_t*)0;
#if defined(__AVR_ATtiny45__) | defined(__AVR_ATtiny85__)
# define BUZZER 1
#else // For Arduino Nano/Atmega328 we use different pins
# ifdef ARKANOID_SSD1331
# define BUZZER 6
# else
# define BUZZER 3
# endif
#endif
const int LEFT_EDGE = 0;
#ifdef ARKANOID_SSD1331
const int RIGHT_EDGE = (96 - 14);
const int SCREEN_WIDTH = (96 - 16);
const uint8_t OUTPUT_OFFSET = 16;
#else
const int RIGHT_EDGE = (128 - 14);
const int SCREEN_WIDTH = (128 - 16);
const uint8_t OUTPUT_OFFSET = 0;
#endif
const int SCREEN_HEIGHT = 64;
const int BLOCK_WIDTH = 16;
const int PLATFORM_HEIGHT = 10;
const int INITIAL_PLATFORM_WIDTH = 16;
const int INITIAL_H_SPEED = -1;
const int INITIAL_V_SPEED = -4;
const int PLATFORM_SPEED = 1;
const int MAX_GAME_OBJECTS = 4;
const int PLATFORM_ROW = 7;
const uint8_t SPEED_SHIFT = 2;
uint8_t platformPos; // platform position
bool updateStatusPanel; // Set to true if status panel update is required
static const int platformWidth = INITIAL_PLATFORM_WIDTH;
int ballx;
int bally;
int8_t vSpeed;
int8_t hSpeed;
uint8_t hearts;
uint16_t lastDrawTimestamp;
uint8_t gameField[BLOCK_NUM_ROWS][MAX_BLOCKS_PER_ROW];
GameObject objects[MAX_GAME_OBJECTS];
uint16_t score;
uint8_t level = 1;
uint8_t blocksLeft = 0;
uint8_t platformPower;
void nextLevel();
void beep(int bCount,int bDelay);
void movePlatform();
bool moveObjects();
void drawBall(uint8_t lastx, uint8_t lasty);
bool moveBall();
void drawObjects();
void system_sleep();
void onKill();
static char tempStr[4] = {0};
void arkanoidUtoa(uint16_t b)
{
utoa(b,tempStr,10);
}
void drawIntro()
{
#ifdef ARKANOID_SSD1331
ssd1331_96x64_spi_init(3,4,5);
#elif defined(__AVR_ATtiny85__)
ssd1306_i2cInitEx(-1,-1,0);
#elif defined(CONFIG_SOFTWARE_I2C_AVAILABLE)
ssd1306_i2cInit_Embedded(-1,-1,0);
#elif defined(CONFIG_PLATFORM_I2C_AVAILABLE)
ssd1306_platform_i2cInit(-1,0,-1);
#elif defined(CONFIG_TWI_I2C_AVAILABLE)
ssd1306_i2cInit_Twi(0);
#else
#error "Not supported microcontroller or board"
#endif
#ifndef ARKANOID_SSD1331
ssd1306_128x64_init();
#endif
ssd1306_clearScreen( );
ssd1306_setColor(RGB_COLOR8(255,0,0));
for (int8_t y=-24; y<16; y++)
{
gfx_drawMonoBitmap(16 - OUTPUT_OFFSET, y, 96, 24, arkanoid_2);
delay(20);
}
ssd1306_setColor(RGB_COLOR8(255,255,0));
ssd1306_printFixed_oldStyle(40 - OUTPUT_OFFSET, 40, "BREAKOUT", STYLE_NORMAL);
beep(200,600);
beep(300,200);
beep(400,300);
}
void drawStatusPanel()
{
ssd1306_setColor(RGB_COLOR8(255,0,0));
for(uint8_t i=0; i<min(hearts,3); i++)
{
SPRITE heart = ssd1306_createSprite( RIGHT_EDGE + 4, 16 + (i<<3), 8, heartSprite );
heart.draw();
}
ssd1306_setColor(RGB_COLOR8(255,255,0));
arkanoidUtoa(score);
tempStr[2] = '\0';
ssd1306_printFixed_oldStyle(RIGHT_EDGE + 1, 8, tempStr, STYLE_NORMAL);
ssd1306_setColor(RGB_COLOR8(0,255,255));
SPRITE power = ssd1306_createSprite( RIGHT_EDGE + 4, 40, 8, powerSprite );
if (platformPower)
power.draw();
else
power.erase();
}
/* Draws and clears platform */
void drawPlatform()
{
uint8_t pos = (platformPos < PLATFORM_SPEED) ? 0: (platformPos - PLATFORM_SPEED);
ssd1306_setColor(RGB_COLOR8(255,255,0));
ssd1306_lcd.set_block( pos + LEFT_EDGE + 1, PLATFORM_ROW, platformWidth + PLATFORM_SPEED * 2 );
while (pos < platformPos)
{
ssd1306_lcd.send_pixels1(0B00000000);
pos++;
}
ssd1306_lcd.send_pixels1(0B00001110);
pos++;
while (pos < platformPos + platformWidth - 1)
{
ssd1306_lcd.send_pixels1(0B00000111);
pos++;
}
ssd1306_lcd.send_pixels1(0B00001110);
while (pos < platformPos + platformWidth + PLATFORM_SPEED - 1)
{
if (pos >= (RIGHT_EDGE - LEFT_EDGE - 2))
{
break;
}
ssd1306_lcd.send_pixels1(0B00000000);
pos++;
}
ssd1306_intf.stop();
}
void drawFieldEdges()
{
uint8_t i=8;
ssd1306_setColor(RGB_COLOR8(255,0,0));
while (i)
{
i--;
ssd1306_lcd.set_block(LEFT_EDGE, i, 1);
ssd1306_lcd.send_pixels1( 0B01010101 );
ssd1306_intf.stop();
ssd1306_lcd.set_block(RIGHT_EDGE, i, 1);
ssd1306_lcd.send_pixels1( 0B01010101 );
ssd1306_intf.stop();
}
}
void drawBlock(uint8_t x, uint8_t y)
{
uint8_t block = gameField[y][x];
switch(block)
{
case 1: ssd1306_setColor(RGB_COLOR8(64,64,255)); break;
case 2: ssd1306_setColor(RGB_COLOR8(64,255,255)); break;
case 3: ssd1306_setColor(RGB_COLOR8(64,255,64)); break;
default: ssd1306_setColor(RGB_COLOR8(64,64,255)); break;
}
ssd1306_drawSpriteEx(LEFT_EDGE + 1 + (x << 4), y, 16, &blockImages[block][0]);
}
void resetBlocks()
{
if (level > MAX_LEVELS)
{
level = MAX_LEVELS;
}
blocksLeft = 0;
for (uint8_t i =0; i<BLOCKS_PER_ROW; i++)
{
for (uint8_t j=0; j<BLOCK_NUM_ROWS; j++)
{
gameField[j][i] = pgm_read_byte( &levels[level-1][j][i] );
if ((gameField[j][i]) && (gameField[j][i] != BLOCK_STRONG))
{
blocksLeft++;
}
}
}
}
void drawBlocks()
{
for (uint8_t r=0; r<BLOCK_NUM_ROWS; r++)
{
for (uint8_t bl = 0; bl<BLOCKS_PER_ROW; bl++)
{
drawBlock(bl, r);
}
}
}
void drawStartScreen()
{
ssd1306_clearScreen( );
drawBlocks();
drawFieldEdges();
updateStatusPanel = true;
}
void startLevel()
{
ssd1306_setColor(RGB_COLOR8(255,128,0));
arkanoidUtoa(level);
ssd1306_clearScreen();
ssd1306_printFixed_oldStyle(40 - OUTPUT_OFFSET, 24, "LEVEL ", STYLE_BOLD);
ssd1306_printFixed_oldStyle(76 - OUTPUT_OFFSET, 24, tempStr, STYLE_BOLD);
delay(2000);
resetBlocks();
hSpeed = INITIAL_H_SPEED;
vSpeed = INITIAL_V_SPEED;
platformPos = random(0, (RIGHT_EDGE - LEFT_EDGE - 1 - platformWidth));
ballx = ( platformPos + ( platformWidth >> 1 ) ) << SPEED_SHIFT;
bally = ( SCREEN_HEIGHT - PLATFORM_HEIGHT ) << SPEED_SHIFT;
memset(&objects[0], 0, sizeof(objects));
drawStartScreen();
lastDrawTimestamp = millis();
}
void resetGame()
{
score = 0;
// platformWidth = INITIAL_PLATFORM_WIDTH;
platformPower = 0;
hearts = 2;
drawIntro();
delay(3000);
startLevel();
}
void setup()
{
ssd1306_setFixedFont_oldStyle(ssd1306xled_font6x8_AB);
randomSeed(analogRead(0));
#if defined(CONFIG_PLATFORM_I2C_AVAILABLE)
// no need to do anything here
#elif defined(ARKANOID_SSD1331)
#ifndef USE_Z_KEYPAD
pinMode(LEFT_BTN, INPUT);
pinMode(RIGHT_BTN, INPUT);
#endif
pinMode(BUZZER, OUTPUT);
sei(); // enable all interrupts
#elif defined(__AVR_ATtiny85__)
DDRB |= 0b00011010; // set PB1 as output (for the speaker), PB0 and PB2 as input
sei(); // enable all interrupts
#elif defined(CONFIG_ARDUINO_WIRE_LIBRARY_AVAILABLE)
Wire.begin();
#ifdef SSD1306_WIRE_CLOCK_CONFIGURABLE
Wire.setClock( 400000 );
#endif
#ifndef USE_Z_KEYPAD
pinMode(LEFT_BTN, INPUT);
pinMode(RIGHT_BTN, INPUT);
#endif
pinMode(BUZZER, OUTPUT);
sei(); // enable all interrupts
#elif defined(CONFIG_SOFTWARE_I2C_AVAILABLE)
#ifndef USE_Z_KEYPAD
pinMode(LEFT_BTN, INPUT);
pinMode(RIGHT_BTN, INPUT);
#endif
pinMode(BUZZER, OUTPUT);
sei(); // enable all interrupts
#else
#error "Not supported microcontroller or board"
#endif
resetGame();
}
void loop()
{
if ( (uint16_t)(((uint16_t)millis()) - lastDrawTimestamp) > 28 )
{
uint8_t lastx = (ballx >> SPEED_SHIFT);
uint8_t lasty = (bally >> SPEED_SHIFT);
lastDrawTimestamp += 28;
// continue moving after the interrupt
movePlatform();
// bounce off the sides of the screen
if (moveBall())
{
if (moveObjects())
{
// update whats on the screen
drawPlatform();
drawBall(lastx, lasty);
drawObjects();
}
}
if (updateStatusPanel)
{
updateStatusPanel = false;
drawStatusPanel();
}
}
}
void drawBall(uint8_t lastx, uint8_t lasty)
{
uint8_t newx = ballx >> SPEED_SHIFT;
uint8_t newy = bally >> SPEED_SHIFT;
uint8_t temp;
temp = 0B00000001 << (newy & 0x07);
ssd1306_setColor(RGB_COLOR8(255,255,255));
ssd1306_lcd.set_block(LEFT_EDGE + 1 + newx, newy >> 3, 1);
ssd1306_lcd.send_pixels1( temp );
ssd1306_intf.stop();
if ((newx != lastx) || ((newy >> 3) != (lasty >> 3)))
{
ssd1306_lcd.set_block(LEFT_EDGE + 1 + lastx, lasty >> 3, 1);
ssd1306_lcd.send_pixels1( 0B00000000 );
ssd1306_intf.stop();
}
}
void drawObjects()
{
ssd1306_setColor(RGB_COLOR8(255,0,192));
for(uint8_t i=0; i<MAX_GAME_OBJECTS; i++)
{
if (objects[i].type == 0)
{
}
else if (objects[i].type == 1)
{
objects[i].sprite.erase();
objects[i].type = 0;
}
else
{
objects[i].sprite.eraseTrace();
objects[i].sprite.draw();
}
}
}
uint8_t freeObject()
{
for(uint8_t i=0; i<MAX_GAME_OBJECTS; i++)
{
if (objects[i].type == 0) return i;
}
return 0xFF;
}
bool platformHit(uint8_t x, uint8_t y)
{
if (y >= (SCREEN_HEIGHT - PLATFORM_HEIGHT))
{
if ((x >= platformPos) && (x <= platformPos + platformWidth))
{
return true;
}
}
return false;
}
enum
{
BLOCK_HIT_NONE,
BLOCK_HIT_UNBREAKABLE,
BLOCK_HIT_BREAKABLE,
BLOCK_HIT_LEVEL_DONE,
};
uint8_t blockHit(uint8_t x, uint8_t y)
{
uint8_t ball_row = y>>3;
if (ball_row < BLOCK_NUM_ROWS)
{
uint8_t ball_col = x >> 4;
uint8_t blockType = gameField[ball_row][ball_col];
if ( blockType > 0 )
{
if (blockType != BLOCK_STRONG)
{
gameField[ball_row][ball_col] = 0;
score++;
blocksLeft--;
drawBlock(ball_col, ball_row);
updateStatusPanel = true;
if (blockType >= BLOCK_BONUS)
{
uint8_t i = freeObject();
if (i != 0xFF)
{
objects[i].sprite = ssd1306_createSprite( (ball_col << 4) + 6,
(ball_row << 3),
5,
&bonusSprites[blockType - BLOCK_BONUS][0] );
objects[i].extra = 0;
objects[i].type = blockType;
}
}
}
// reset blocks if all have been hit
if (blocksLeft == 0)
{
level++;
startLevel();
return BLOCK_HIT_LEVEL_DONE;
}
return (blockType == BLOCK_STRONG ? BLOCK_HIT_UNBREAKABLE : BLOCK_HIT_BREAKABLE);
}
}
return BLOCK_HIT_NONE;
}
bool moveObjects()
{
for(uint8_t i=0; i<MAX_GAME_OBJECTS; i++)
{
if (objects[i].type <= 1)
{
}
else if (objects[i].type < BLOCKS_MAX)
{
if (objects[i].sprite.y >= (SCREEN_HEIGHT - PLATFORM_HEIGHT - 4))
{
objects[i].type = 1;
}
else
{
if (objects[i].extra-- == 0)
{
objects[i].extra = 1;
if (platformHit(objects[i].sprite.x + 3, objects[i].sprite.y + 8))
{
if (objects[i].type == BLOCK_BOMB)
{
onKill();
return false;
}
else if (objects[i].type == BLOCK_HEART)
{
hearts++;
updateStatusPanel = true;
}
else if (objects[i].type == BLOCK_POWER)
{
platformPower = 255;
updateStatusPanel = true;
}
objects[i].type = 1;
}
objects[i].sprite.y++;
}
}
}
else if (objects[i].type == 0xFF)
{
if (objects[i].sprite.y <= 1)
{
objects[i].type = 1;
}
else
{
uint8_t hitType = blockHit( objects[i].sprite.x, objects[i].sprite.y - 1 );
if (hitType != BLOCK_HIT_NONE)
{
if (hitType == BLOCK_HIT_LEVEL_DONE)
{
return false;
}
objects[i].type = 1;
}
else
{
objects[i].sprite.y -= 1;
}
}
}
}
return true;
}
// continues moving after interrupt
void movePlatform()
{
// Use A0 ADC input (channel 0) if Z_KEYPAD is attached
uint8_t buttonCode = getPressedButton(0);
if (buttonCode == BUTTON_RIGHT)
{
platformPos = min(RIGHT_EDGE - LEFT_EDGE - 1 - platformWidth, platformPos + PLATFORM_SPEED);
}
if (buttonCode == BUTTON_LEFT)
{
platformPos = max(0, platformPos - PLATFORM_SPEED);
}
if (platformPower != 0)
{
platformPower--;
if (!(platformPower & 0x1F))
{
uint8_t i = freeObject();
if (i != 0xFF)
{
objects[i].sprite = ssd1306_createSprite( platformPos + (platformWidth >> 1),
SCREEN_HEIGHT - PLATFORM_HEIGHT - 8,
1,
shootSprite );
objects[i].extra = 0;
objects[i].type = 0xFF;
}
}
if (platformPower == 0) updateStatusPanel = true;
}
}
void gameOver()
{
ssd1306_setColor(RGB_COLOR8(255,255,255));
#if defined(ESP32) || defined(ESP8266)
uint16_t topScore = score;
#else
uint16_t topScore = eeprom_read_word(EEPROM_ADDR);
if (topScore == 0xFFFF)
{
eeprom_write_word(EEPROM_ADDR, 0);
topScore = 0;
}
if (score>topScore)
{
topScore = score;
eeprom_write_word(EEPROM_ADDR, topScore);
}
#endif
ssd1306_clearScreen( );
ssd1306_printFixed_oldStyle(32 - OUTPUT_OFFSET, 16, "GAME OVER", STYLE_NORMAL);
ssd1306_printFixed_oldStyle(32 - OUTPUT_OFFSET, 32, "SCORE ", STYLE_NORMAL);
arkanoidUtoa(score);
ssd1306_printFixed_oldStyle(70 - OUTPUT_OFFSET, 32, tempStr, STYLE_NORMAL);
ssd1306_printFixed_oldStyle(32 - OUTPUT_OFFSET, 40, "TOP SCORE ", STYLE_NORMAL);
arkanoidUtoa(topScore);
ssd1306_printFixed_oldStyle(90 - OUTPUT_OFFSET, 40, tempStr, STYLE_NORMAL);
for (int i = 0; i<1000; i++)
{
beep(1,random(0,i*2));
}
delay(2000);
}
void platformCrashAnimation()
{
for (uint8_t j = 4; j > 0; j--)
{
for ( uint8_t i = 0; i < platformWidth >> 2; i++ )
{
ssd1306_lcd.set_block( platformPos + ((j & 0x01)<<1) + ((j & 0x02)>>1) + (i<<2) + LEFT_EDGE + 1, PLATFORM_ROW, platformWidth );
ssd1306_lcd.send_pixels1( 0B00000000 );
ssd1306_intf.stop();
}
delay(150);
}
}
void onKill()
{
platformCrashAnimation();
if (hearts == 0)
{
// game over if the ball misses the platform
gameOver();
system_sleep();
level = 1;
resetGame();
}
else
{
hearts--;
startLevel();
}
}
// the collsision check is actually done before this is called, this code works
// out where the ball will bounce
void collision(uint8_t partx, uint8_t party)
{
/* botton / top collision */
if ((party <= 0) || (party >= 7))
{
vSpeed = -vSpeed;
}
else if ((partx <= 0) || (partx >= 15))
{
hSpeed = -hSpeed;
}
beep(30,300);
}
// move and bounce the ball when reaches the screen limits
bool moveBall()
{
uint8_t nextx = (ballx + hSpeed) >> SPEED_SHIFT;
uint8_t nexty = (bally + vSpeed) >> SPEED_SHIFT;
/* checkplatform Hit */
if (platformHit(nextx, nexty))
{
int middle = platformPos + (platformWidth >> 1);
hSpeed = (nextx - middle) / (platformWidth >> (SPEED_SHIFT + 1));
vSpeed = -max(4 - abs(hSpeed), 2);
beep(20,600);
}
/* Check screen hit */
nextx = (ballx + hSpeed) >> SPEED_SHIFT;
nexty = (bally + vSpeed) >> SPEED_SHIFT;
if ((nextx <= 0) || (nextx >= RIGHT_EDGE - LEFT_EDGE - 1))
{
hSpeed = -hSpeed;
}
if (nexty <= 0)
{
vSpeed = -vSpeed;
}
/* Check game over */
if (nexty >=(SCREEN_HEIGHT - PLATFORM_HEIGHT + 2))
{
onKill();
return false;
}
ballx += hSpeed;
bally += vSpeed;
/* Check bar hit */
uint8_t hitType = blockHit( ballx >> SPEED_SHIFT, bally >> SPEED_SHIFT );
if (hitType != BLOCK_HIT_NONE)
{
if (hitType == BLOCK_HIT_LEVEL_DONE)
{
return false;
}
if (hitType == BLOCK_HIT_UNBREAKABLE)
{
ballx -= hSpeed;
bally -= vSpeed;
}
uint8_t partx = (ballx >> SPEED_SHIFT) & 0x0F;
uint8_t party = (bally >> SPEED_SHIFT) & 0x07;
collision(partx, party);
}
return true;
}
void beep(int bCount,int bDelay)
{
for (int i = bCount*2; i>0; i--)
{
digitalWrite(BUZZER, i & 1);
for(int i2 = 0; i2 < bDelay; i2++)
{
__asm__("nop\n\t");
#if F_CPU > 8000000
__asm__("nop\n\t");
__asm__("nop\n\t");
__asm__("nop\n\t");
__asm__("nop\n\t");
__asm__("nop\n\t");
__asm__("nop\n\t");
__asm__("nop\n\t");
__asm__("nop\n\t");
#endif
}
}
digitalWrite(BUZZER,LOW);
}
#ifdef DEEP_SLEEP_NOT_SUPPORTED
void system_sleep()
{
}
#else
void system_sleep()
{
ssd1306_clearScreen( );
ssd1306_displayOff();
ADCSRA &= ~(1<<ADEN);
set_sleep_mode(SLEEP_MODE_PWR_DOWN); // sleep mode is set here
sleep_enable();
sleep_mode(); // System actually sleeps here
sleep_disable(); // System continues execution here when watchdog timed out
ADCSRA |= (1<<ADEN);
ssd1306_displayOn();
}
#endif

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/*
MIT License
Copyright (c) 2016-2018, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#pragma once
enum
{
NO_BLOCK, // 0
BLOCK_SIMPLE, // 1
BLOCK_DASHED, // 2
BLOCK_STRONG, // 3
BLOCK_BOMB, // 4
BLOCK_HEART, // 5
BLOCK_POWER, // 6
BLOCKS_MAX,
BLOCK_BONUS = BLOCK_BOMB,
};
const PROGMEM uint8_t blockImages[BLOCKS_MAX][16] =
{
{ /* EMPTY */
0B00000000,
0B00000000,
0B00000000,
0B00000000,
0B00000000,
0B00000000,
0B00000000,
0B00000000,
0B00000000,
0B00000000,
0B00000000,
0B00000000,
0B00000000,
0B00000000,
0B00000000,
0B00000000
},
{ /* SIMPLE 1 */
0B00000000,
0B00111100,
0B01111110,
0B01100110,
0B01100110,
0B01100110,
0B01100110,
0B01100110,
0B01100110,
0B01100110,
0B01100110,
0B01100110,
0B01100110,
0B01111110,
0B00111100,
0B00000000
},
{ /* DASHED 2 */
0B00000000,
0B00111100,
0B01010010,
0B01001010,
0B01100110,
0B01010010,
0B01001010,
0B01100110,
0B01010010,
0B01001010,
0B01100110,
0B01010010,
0B01001010,
0B01100110,
0B00111100,
0B00000000
},
{ /* STRONG 3 */
0B00000000,
0B00111100,
0B01111110,
0B01111110,
0B01111110,
0B01111110,
0B01111110,
0B01111110,
0B01111110,
0B01111110,
0B01111110,
0B01111110,
0B01111110,
0B01111110,
0B00111100,
0B00000000
},
{ /* BOMB 4 */
0B00000000,
0B00111100,
0B01111110,
0B01111110,
0B01011010,
0B01011010,
0B01100110,
0B01100110,
0B01011010,
0B01011010,
0B01111110,
0B01111110,
0B01111010,
0B01110110,
0B00111100,
0B00000000
},
{ /* HEART 5 */
0B00000000,
0B00111100,
0B01111110,
0B01111110,
0B01111110,
0B01110110,
0B01100010,
0B01000110,
0B01100010,
0B01110110,
0B01111110,
0B01111110,
0B01111110,
0B01111110,
0B00111100,
0B00000000
},
{ /* POWER 6 */
0B00000000,
0B00111100,
0B01111110,
0B01111110,
0B01000010,
0B01101010,
0B01101010,
0B01101010,
0B01101010,
0B01110110,
0B01111110,
0B01111110,
0B01111010,
0B01110110,
0B00111100,
0B00000000
},
};

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/*
MIT License
Copyright (c) 2017-2018, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "buttons.h"
#include "ssd1306.h"
uint8_t getPressedButton(uint8_t analogPin)
{
#ifdef USE_Z_KEYPAD
int buttonValue = analogRead(analogPin);
if (buttonValue < 100) return BUTTON_RIGHT;
if (buttonValue < 200) return BUTTON_UP;
if (buttonValue < 400) return BUTTON_DOWN;
if (buttonValue < 600) return BUTTON_LEFT;
if (buttonValue < 800) return BUTTON_SELECT;
#else
if (digitalRead(RIGHT_BTN) != LOW) return BUTTON_RIGHT;
if (digitalRead(LEFT_BTN) != LOW) return BUTTON_LEFT;
#endif
return BUTTON_NONE;
}

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/*
MIT License
Copyright (c) 2017-2018, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#pragma once
#include <stdint.h>
#if defined(__AVR_ATtiny45__) | defined(__AVR_ATtiny85__)
# define LEFT_BTN 2
# define RIGHT_BTN 0
#else // For Arduino Nano/Atmega328 we use different pins
# define USE_Z_KEYPAD // use analog Z-keypad ADC module on A0 pin.
# ifndef USE_Z_KEYPAD
# define LEFT_BTN 4
# define RIGHT_BTN 2
# endif
#endif
const uint8_t BUTTON_NONE = 0;
const uint8_t BUTTON_RIGHT = 1;
const uint8_t BUTTON_UP = 2;
const uint8_t BUTTON_DOWN = 3;
const uint8_t BUTTON_LEFT = 4;
const uint8_t BUTTON_SELECT = 5;
uint8_t getPressedButton(uint8_t analogPin);

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/*
MIT License
Copyright (c) 2017-2019, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#pragma once
const int MAX_LEVELS = 5;
#ifdef ARKANOID_SSD1331
const int BLOCKS_PER_ROW = 5;
#else
const int BLOCKS_PER_ROW = 7;
#endif
const int MAX_BLOCKS_PER_ROW = 8;
const int BLOCK_NUM_ROWS = 3;
const PROGMEM uint8_t levels[MAX_LEVELS][BLOCK_NUM_ROWS][MAX_BLOCKS_PER_ROW] =
{
{
{ 1,1,1,1,1,1,1,0 },
{ 0,2,2,2,2,2,0,0 },
{ 0,0,0,0,0,0,0,0 }
},
{
{ 0,3,3,3,3,3,0,0 },
{ 0,1,2,2,2,1,0,0 },
{ 0,0,1,1,1,0,0,0 }
},
{
{ 2,1,3,1,3,1,2,0 },
{ 0,2,2,5,2,2,0,0 },
{ 2,1,1,1,1,1,2,0 }
},
{
{ 2,1,4,3,3,4,2,0 },
{ 1,2,2,2,2,2,1,0 },
{ 0,3,3,3,3,3,0,0 }
},
{
{ 0,0,1,0,1,0,0,0 },
{ 0,1,2,6,2,1,0,0 },
{ 0,0,1,5,1,0,0,0 }
},
#if 0
{
{ 0,4,0,4,0,4,0,0 },
{ 4,5,4,5,4,5,4,0 },
{ 0,4,0,4,0,4,0,0 }
},
{
{ 2,1,1,5,1,1,2,0 },
{ 2,6,4,1,4,6,2,0 },
{ 2,3,0,0,0,3,2,0 }
},
{
{ 0,0,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,0,0 }
},
#endif
};

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/*
MIT License
Copyright (c) 2016-2018, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#pragma once
const PROGMEM uint8_t heartSprite[8] =
{
0B00001110,
0B00011111,
0B00111111,
0B01111110,
0B01111110,
0B00111101,
0B00011001,
0B00001110
};
const PROGMEM uint8_t powerSprite[8] =
{
0B11001110,
0B11111110,
0B00111110,
0B00010110,
0B00001110,
0B00001110,
0B00001111,
0B00001110
};
const PROGMEM uint8_t shootSprite[1] =
{
0B00111100,
};
const PROGMEM uint8_t bonusSprites[][5] =
{
{ /* BLOCK_BOMB */
0B01111001,
0B11111110,
0B11101110,
0B01111001,
0B00000000,
},
{ /* BLOCK_HEART */
0B00011100,
0B00111110,
0B01111100,
0B00111010,
0B00011100,
},
{ /* BLOCK_POWER */
0B00000000,
0B01111110,
0B00010010,
0B00010010,
0B00001100,
},
};

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//------------------------------------------------------------------------------
// File generated by LCD Assistant
// http://en.radzio.dxp.pl/bitmap_converter/
//------------------------------------------------------------------------------
const unsigned char arkanoid_2 [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xC0, 0x60, 0x30, 0x18, 0xFC, 0x00, 0xFC, 0x04, 0xE4,
0x28, 0xA4, 0x4C, 0x18, 0xB0, 0xE0, 0x40, 0x00, 0xFC, 0x04, 0xFC, 0x00, 0x00, 0x80, 0xC0, 0x60,
0xB0, 0xE0, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xC0, 0x60, 0x30, 0x18, 0xFC, 0x00, 0xFC,
0x18, 0x30, 0x60, 0xC0, 0x80, 0x00, 0x00, 0x00, 0x00, 0xFC, 0x04, 0xFC, 0x00, 0x80, 0xE0, 0x30,
0xD0, 0x78, 0x28, 0x38, 0x1C, 0x14, 0x14, 0x1C, 0x38, 0x28, 0x78, 0xD0, 0x30, 0xE0, 0x80, 0x00,
0xFC, 0x04, 0xFC, 0x00, 0xFC, 0x04, 0xFC, 0x04, 0x0E, 0x9B, 0xF6, 0x0C, 0x98, 0xF0, 0x60, 0x00,
0x00, 0x30, 0x78, 0xFC, 0xFE, 0xFF, 0xCD, 0x84, 0x02, 0xFC, 0xFE, 0xFF, 0x00, 0xFF, 0x7C, 0x3F,
0x1D, 0x1C, 0x3E, 0x7B, 0xF1, 0xE0, 0x40, 0x00, 0xFF, 0x7C, 0x3F, 0x1E, 0x1F, 0x3F, 0x7E, 0xFB,
0xF1, 0xE0, 0x40, 0x30, 0x78, 0xFC, 0xFE, 0xFF, 0xCD, 0x84, 0x02, 0xFC, 0xFE, 0xFF, 0x00, 0xFF,
0xFC, 0xFE, 0x02, 0x06, 0x0D, 0x1F, 0x3E, 0x7C, 0xF8, 0xFF, 0xFC, 0x7F, 0x00, 0x0F, 0x3C, 0x7F,
0x78, 0xF0, 0xE0, 0xE0, 0xC0, 0xC0, 0xC0, 0xC0, 0xE0, 0xE0, 0xF0, 0x78, 0x7F, 0x3C, 0x0F, 0x00,
0xFF, 0xFC, 0x7F, 0x00, 0xFF, 0xFC, 0x7F, 0x3E, 0x1F, 0x0D, 0x06, 0x03, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x07, 0x03, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x07, 0x03, 0x01, 0x01, 0x01, 0x01, 0x00, 0x01,
0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};

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@@ -0,0 +1,375 @@
/*
MIT License
Copyright (c) 2018, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
/**
* Nano/Atmega328 PINS: connect LCD to D5 (D/C), D4 (CS), D3 (RES), D11(DIN), D13(CLK)
* Attiny SPI PINS: connect LCD to D4 (D/C), GND (CS), D3 (RES), D1(DIN), D2(CLK)
* ESP8266: connect LCD to D1(D/C), D2(CS), RX(RES), D7(DIN), D5(CLK)
*/
#include "ssd1306.h"
#include "nano_engine.h"
#include "arkanoid.h"
#include "levels.h"
#define PIX_BITS 2
NanoEngine8 engine;
static uint8_t g_level = 0;
static uint8_t g_score = 0;
static const NanoRect gameArea = { {16, 0}, {79, 63} };
static const NanoRect blockArea = { {0, 8},
{BLOCKS_PER_ROW*8 - 1, 8 + BLOCK_NUM_ROWS*4 - 1} };
union
{
struct
{
lcdint_t intro_y;
lcdint_t pauseFrames;
} intro;
struct
{
lcdint_t intro_y;
lcdint_t pauseFrames;
} info;
struct
{
NanoRect platform; // platform position on the screen
NanoPoint ball; // ball position on the screen
NanoPoint ballScaled;// ball position in ^PIX_BITS coordinates
NanoPoint ballSpeed; // ball speed in *2 coordinates
uint8_t blocks[BLOCK_NUM_ROWS][MAX_BLOCKS_PER_ROW];
uint8_t blocksLeft;
uint8_t frames;
} battleField;
} gameState;
void startBattleField(bool reload);
bool drawIntro(void)
{
engine.canvas.clear();
engine.canvas.setColor(RGB_COLOR8(255,0,0));
engine.canvas.drawBitmap1(0, gameState.intro.intro_y, 96, 24, arkanoid_2);
return true;
}
void introLoop(void)
{
if (gameState.intro.intro_y < 16)
{
engine.refresh( 0, gameState.intro.intro_y, 95, gameState.intro.intro_y + 24 );
gameState.intro.intro_y++;
}
else
{
gameState.intro.pauseFrames++;
if (gameState.intro.pauseFrames > engine.getFrameRate() * 3 )
{
startBattleField( true );
}
}
}
void startIntro(void)
{
engine.refresh();
g_level = 0;
g_score = 0;
gameState.intro.intro_y = -24;
gameState.intro.pauseFrames = 0;
engine.drawCallback( drawIntro );
engine.loopCallback( introLoop );
}
bool drawBattleField(void)
{
/* If engine requests to redraw main game field */
if (gameArea.contains(engine.canvas.rect()))
{
/* Set non-transparent mode */
engine.canvas.setMode(CANVAS_MODE_BASIC);
engine.canvas.setColor(RGB_COLOR8(0,0,64));
NanoRect tileBlocks = engine.canvas.rect() >> 3;
tileBlocks.crop(gameArea >> 3);
for (uint8_t row = tileBlocks.p1.y; row <= tileBlocks.p2.y; row++)
for (uint8_t col = tileBlocks.p1.x; col <= tileBlocks.p2.x; col++)
engine.canvas.drawBitmap1(col << 3, row << 3, 8, 8, bgTile);
engine.canvas.setColor(RGB_COLOR8(255,255,255));
engine.canvas.drawHLine(gameArea.p1.x,gameArea.p1.y,gameArea.p2.x);
/* Now draw everything in game coordinates */
engine.worldCoordinates();
engine.canvas.setColor(RGB_COLOR8(0,128,255));
engine.canvas.drawRect(gameState.battleField.platform);
engine.canvas.setColor(RGB_COLOR8(0,0,0));
engine.canvas.putPixel(gameState.battleField.platform.p1);
engine.canvas.putPixel(gameState.battleField.platform.p2.x,
gameState.battleField.platform.p1.y);
for (uint8_t r = 0; r<BLOCK_NUM_ROWS; r++)
{
for (uint8_t bl = 0; bl<BLOCKS_PER_ROW; bl++)
{
uint8_t block = gameState.battleField.blocks[r][bl];
if (block)
{
NanoRect rect = {{bl*8, r*4}, {bl*8 + 8, r*4+4}};
rect += blockArea.p1;
engine.canvas.setColor(blockColors[block]);
engine.canvas.fillRect(rect);
engine.canvas.setColor(0);
engine.canvas.drawRect(rect);
}
}
}
engine.canvas.setColor(RGB_COLOR8(255,255,255));
engine.canvas.putPixel(gameState.battleField.ball);
}
else
{
char str[8] = {0};
engine.canvas.clear();
engine.canvas.setColor(RGB_COLOR8(255,255,255));
engine.canvas.drawVLine(gameArea.p1.x-1,0,64);
engine.canvas.drawVLine(gameArea.p2.x+1,0,64);
utoa(g_score, str, 10);
engine.canvas.setColor(RGB_COLOR8(192,192,192));
engine.canvas.printFixed(gameArea.p2.x+3, 16, str );
}
return true;
}
/* Moves platform right or left according to pressed keys */
void movePlatform(void)
{
if (engine.pressed( BUTTON_LEFT ) && (gameState.battleField.platform.p1.x > 0))
{
engine.refreshWorld( gameState.battleField.platform );
gameState.battleField.platform.move(-1, 0);
engine.refreshWorld( gameState.battleField.platform );
}
if (engine.pressed( BUTTON_RIGHT ) && (gameState.battleField.platform.p2.x < gameArea.width() - 1))
{
engine.refreshWorld( gameState.battleField.platform );
gameState.battleField.platform.move(+1, 0);
engine.refreshWorld( gameState.battleField.platform );
}
}
bool checkBlockHit(void)
{
if (!blockArea.collision(gameState.battleField.ball))
{
return false;
}
NanoPoint p = gameState.battleField.ball - blockArea.p1;
uint8_t row = p.y >> 2;
uint8_t column = p.x >> 3;
if (!gameState.battleField.blocks[row][column])
{
return false;
}
gameState.battleField.blocks[row][column] = 0;
gameState.battleField.blocksLeft--;
g_score++;
engine.refreshWorld( gameArea.p2.x + 1, 0, 95, 63 );
if (((p.y & 3) == 2) || (p.y & 3) == 1)
{
gameState.battleField.ballSpeed.x = -gameState.battleField.ballSpeed.x;
}
else
{
gameState.battleField.ballSpeed.y = -gameState.battleField.ballSpeed.y;
}
engine.refreshWorld( gameState.battleField.ball );
return true;
}
bool checkPlatformHit()
{
if (gameState.battleField.platform.collisionX( gameState.battleField.ball.x ) &&
!gameState.battleField.platform.above( gameState.battleField.ball ) &&
!gameState.battleField.platform.below( gameState.battleField.ball ) )
{
if (gameState.battleField.ball.x < gameState.battleField.platform.p1.x + 3)
{
gameState.battleField.ballSpeed.x = -3;
gameState.battleField.ballSpeed.y = -gameState.battleField.ballSpeed.y;
}
else if (gameState.battleField.ball.x > gameState.battleField.platform.p2.x - 3)
{
gameState.battleField.ballSpeed.x = +3;
gameState.battleField.ballSpeed.y = -gameState.battleField.ballSpeed.y;
}
else
{
gameState.battleField.ballSpeed.x = gameState.battleField.ballSpeed.x > 0 ? 2: -2;
gameState.battleField.ballSpeed.y = -gameState.battleField.ballSpeed.y;
}
return true;
}
return false;
}
bool checkGameAreaHit(void)
{
bool hit = false;
if ((gameState.battleField.ball.x < 0) ||
(gameState.battleField.ball.x >= gameArea.width()))
{
hit = true;
gameState.battleField.ballSpeed.x = -gameState.battleField.ballSpeed.x;
}
if ((gameState.battleField.ball.y < 0) ||
(gameState.battleField.ball.y >= gameArea.height()))
{
hit = true;
gameState.battleField.ballSpeed.y = -gameState.battleField.ballSpeed.y;
if (gameState.battleField.ball.y >= gameArea.height())
{
startBattleField( false );
}
}
return hit;
}
void moveBall(void)
{
engine.refreshWorld( gameState.battleField.ball );
bool moveBall;
do
{
gameState.battleField.ballScaled += gameState.battleField.ballSpeed;
gameState.battleField.ball = gameState.battleField.ballScaled >> PIX_BITS;
moveBall = false;
if (checkGameAreaHit())
{
moveBall = true;
}
if (checkPlatformHit())
{
moveBall = true;
}
if (checkBlockHit())
{
moveBall = true;
}
}
while (moveBall);
engine.refreshWorld( gameState.battleField.ball );
}
void battleFieldLoop(void)
{
movePlatform();
moveBall();
/* Refresh debug information if we need it */
gameState.battleField.frames++;
if (gameState.battleField.blocksLeft == 0)
{
g_level++;
startBattleField( true );
}
}
void loadLevel(void)
{
/* Loading level */
if (g_level > MAX_LEVELS)
{
g_level = MAX_LEVELS;
}
gameState.battleField.blocksLeft = 0;
for (uint8_t i =0; i<BLOCKS_PER_ROW; i++)
{
for (uint8_t j=0; j<BLOCK_NUM_ROWS; j++)
{
uint8_t block = pgm_read_byte( &levels[g_level][j][i] );
gameState.battleField.blocks[j][i] = block;
if (block)
{
gameState.battleField.blocksLeft++;
}
}
}
gameState.battleField.frames = 0;
}
void startBattleField(bool reload)
{
engine.refresh();
gameState.battleField.platform.setRect( 4, 56, 15, 58 );
gameState.battleField.ball.setPoint( 9, 55);
gameState.battleField.ballScaled = gameState.battleField.ball << PIX_BITS;
gameState.battleField.ballSpeed.setPoint( 3, -(1<<PIX_BITS) );
engine.drawCallback( drawBattleField );
engine.loopCallback( battleFieldLoop );
if ( reload )
{
loadLevel();
}
/* Show level info in popup message */
char levelInfo[8] = "LEVEL X";
levelInfo[6] = g_level + '0';
engine.notify(levelInfo);
}
void setup()
{
/* Set font to use in the game. The font has only capital letters and digits */
ssd1306_setFixedFont(ssd1306xled_font6x8_AB);
/* Init SPI oled display. 3 - RESET, 4 - CS (can be omitted, oled CS must be pulled down), 5 - D/C */
/* ssd1351 must be initialized in Horizontal addressing mode */
// ssd1351_128x128_spi_init(3, 4, 5);
/* il9163 must be initialized in Horizontal addressing mode */
// il9163_128x128_spi_init(3, 4, 5);
/* ssd1331 must be initialized in Horizontal addressing mode */
ssd1331_96x64_spi_init(3, 4, 5);
/* Configure engine to use ZKeypand on A0 as control board. */
engine.connectZKeypad(0);
/* Start engine */
engine.begin();
/* Set frame rate. 30 fps is too slow */
engine.setFrameRate(45);
engine.moveTo({ -gameArea.p1.x, -gameArea.p1.y });
startIntro();
}
void loop()
{
if (!engine.nextFrame()) return;
engine.display();
}

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/*
MIT License
Copyright (c) 2018, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "ssd1306.h"
#include "levels.h"
const uint8_t blockColors[]=
{
0,
RGB_COLOR8(128,128,128), // Grey 1
RGB_COLOR8(255,64,64), // Red 2
RGB_COLOR8(255,255,64), // Yellow 3
RGB_COLOR8(64,64,255), // Blue 4
RGB_COLOR8(255,64,255), // Cyan 5
RGB_COLOR8(64,255,64), // Green 6
RGB_COLOR8(255,255,255), // White 7
RGB_COLOR8(255,192,64), // Orange 8
RGB_COLOR8(128,255,192), // Light-blue 9
};
const PROGMEM uint8_t bgTile[] =
{
0B00000001,
0B11000010,
0B00101100,
0B00010000,
0B00101100,
0B01000010,
0B10000001,
0B00000001,
};
const PROGMEM uint8_t levels[MAX_LEVELS][BLOCK_NUM_ROWS][MAX_BLOCKS_PER_ROW] =
{
{ // LEVEL 1
{ 1,1,1,1,1,1,1,1, },
{ 2,2,2,2,2,2,2,2, },
{ 3,3,3,3,3,3,3,3, },
{ 4,4,4,4,4,4,4,4, },
{ 5,5,5,5,5,5,5,5, },
},
{ // LEVEL 2
{ 7,8,0,0,0,0,0,0, },
{ 7,8,9,6,0,0,0,0, },
{ 7,8,9,6,1,4,0,0, },
{ 7,8,9,6,1,4,5,3, },
{ 1,1,1,1,1,1,1,2, },
},
{ // LEVEL 3
{ 0,0,1,1,1,1,0,0, },
{ 0,1,2,1,1,2,1,0, },
{ 1,1,1,1,1,1,1,1, },
{ 1,0,1,1,1,1,0,1, },
{ 0,0,1,0,0,1,0,0, },
},
};

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/*
MIT License
Copyright (c) 2018, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#pragma once
static const int MAX_LEVELS = 3;
#ifdef ARKANOID_SSD1331
static const int BLOCKS_PER_ROW = 8;
#else
static const int BLOCKS_PER_ROW = 8;
#endif
static const int MAX_BLOCKS_PER_ROW = 8;
static const int BLOCK_NUM_ROWS = 5;
extern const uint8_t blockColors[];
extern const PROGMEM uint8_t bgTile[];
extern const PROGMEM uint8_t levels[MAX_LEVELS][BLOCK_NUM_ROWS][MAX_BLOCKS_PER_ROW];

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# HOW to run Lode runner in emulator mode
Read [instructions](https://github.com/lexus2k/ssd1306/wiki/How-to-run-emulator-mode) and
install all required prerequisites.
## Compiling game and running emulation in Linux
> cd ssd1306/tools<br>
> ./build_and_run.sh -p linux -e -f games/lode_runner<br>
## Compiling game and running emulation in Windows
For MinGW32 use the script below:
> cd ssd1306\tools<br>
> build_and_run.bat "games/lode_runner"<br>

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/*
MIT License
Copyright (c) 2018, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "game_basic.h"
uint8_t gameField[24*14] =
{
5,0,0,0,0,3,3,0,0,0,0,5,5,0,0,0,0,3,3,0,0,0,0,5,
5,0,2,0,0,4,0,2,1,1,2,0,0,0,0,0,4,0,0,2,1,1,2,5,
5,0,2,0,0,1,0,2,0,0,1,1,5,2,0,0,1,1,0,2,0,0,1,1,
5,0,2,1,0,0,0,2,0,4,0,0,0,2,0,0,0,0,0,2,0,4,0,5,
5,1,2,1,1,1,1,1,1,1,1,1,5,1,5,2,1,1,1,1,1,1,1,1,
5,0,2,0,0,0,0,0,4,0,0,0,0,0,5,2,0,0,0,0,4,0,0,5,
1,1,1,1,1,1,1,2,1,1,1,1,1,2,0,2,1,1,1,1,1,1,1,1,
5,0,0,0,0,3,3,2,0,0,0,5,5,1,1,1,0,3,3,0,0,0,0,5,
5,0,2,0,4,0,0,2,1,1,2,0,0,0,0,0,4,0,0,2,1,1,2,5,
5,0,2,0,1,1,0,2,0,0,1,1,5,2,0,0,1,1,0,2,0,0,1,1,
5,0,2,0,0,0,0,2,0,4,0,0,0,2,0,0,0,0,0,2,0,4,0,5,
5,1,2,1,1,1,1,1,1,1,1,1,5,1,2,1,1,1,1,1,1,1,1,1,
5,0,2,0,0,0,0,0,4,0,0,5,5,0,2,0,0,0,0,0,4,0,0,5,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
};
GraphicsEngine engine;

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/*
MIT License
Copyright (c) 2018, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#pragma once
#include "ssd1306.h"
#include "nano_engine.h"
typedef NanoEngine<TILE_16x16_RGB8> GraphicsEngine;
extern uint8_t gameField[];
extern GraphicsEngine engine;
static inline bool isWalkable(uint8_t type) { return (type == 0) || (type == 2) || (type == 3) || (type == 4); }
static inline bool isSolid(uint8_t type) { return (type == 1) || (type == 2) || (type == 5); }
static inline bool isPipe(uint8_t type) { return type == 3; }
static inline bool isGold(uint8_t type) { return type == 4; }
static inline bool isStair(uint8_t type) { return type == 2; }
static inline uint16_t block_index(const NanoPoint& block)
{
return block.x + block.y * 24;
}
static inline NanoPoint pos_to_block(const NanoPoint& pos)
{
return pos >> 3;
}
static inline NanoPoint block_to_pos(const NanoPoint& block)
{
return block << 3;
}
static inline NanoRect rect_to_blocks(const NanoRect& rect)
{
return rect >> 3;
}
static inline uint8_t block_value(const NanoPoint& block)
{
uint16_t index = block_index(block);
if (index >= 24*14) index = 0;
return gameField[index];
}
static inline uint8_t block_at(const NanoPoint& p)
{
return block_value(pos_to_block(p));
}
static inline void set_block_at(const NanoPoint& p, uint8_t v)
{
uint16_t index = block_index(pos_to_block(p));
if (index >= 24*14) index = 0;
gameField[index] = v;
}

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/*
MIT License
Copyright (c) 2018, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
/*
* Attiny85 PINS
* ____
* RESET -|_| |- 3V
* SCL (3) -| |- (2)
* SDA (4) -| |- (1) - BUZZER
* GND -|____|- (0) - BUTTONS module
*
* Atmega328 PINS with i2c SSD1306 to A4/A5, BUZZER on D8,
* Z-keypad ADC module on A0 pin.
* If you want to use GPIO keys, uncomment USE_GPIO_BUTTONS below
*
* Atmega328 PINS with spi Nokia 5110 LCD:
* LCD RST to D3
* LCD CES to D4
* LCD DC to D5
* LCD DIN to D11
* LCD CLK to D13
* LCD BL to VCC
*/
#include "game_basic.h"
#include "ninja.h"
#include "sprites.h"
#include "intf/ssd1306_interface.h"
#include "intf/spi/ssd1306_spi.h"
// Uncomment if you have ssd1331 oled display
//#define SSD1331_ACCELERATION
// Uncomment if you want to use gpio buttons
//#define USE_GPIO_BUTTONS
#if defined(__AVR_ATtiny25__) | defined(__AVR_ATtiny45__) | defined(__AVR_ATtiny85__)
#define BUZZER 1
#define BUTTON_PIN 0
#else // For Arduino Nano/Atmega328 we use different pins
#define BUZZER 8
#define BUTTON_PIN 0
#ifdef USE_GPIO_BUTTONS
static const uint8_t g_buttonsPins[6] = { 2, 6, 7, 8, 9, 12 };
#endif
#endif
const NanoRect game_window = { {0, 0}, {95, 63} };
uint8_t blockColors[] =
{
RGB_COLOR8(255,96,0),
RGB_COLOR8(255,255,192),
RGB_COLOR8(255,255,255),
RGB_COLOR8(255,255,64),
RGB_COLOR8(128,128,128),
};
/**
* Just produces some sound depending on params
*/
void beep(int bCount,int bDelay);
NanoFixedSprite<GraphicsEngine, engine> player( { 8, 8 }, { 8, 8 }, playerFlyingImage[0][0] );
/* The variable is used for player animation *
* The graphics defined for the hero has 2 images *
* for each direction. So, the variable is either *
* 0 or 1. */
uint8_t playerAnimation = 0;
/* Timestamp when playerAnimation was changed last time */
uint16_t playerAnimationTs = 0;
/* Number of coins collected */
uint8_t goldCollection = 0;
void showGameInfo()
{
engine.canvas.setMode(CANVAS_MODE_TRANSPARENT);
engine.canvas.setColor(RGB_COLOR8(0,0,0));
engine.canvas.drawBitmap1(1, 1, 8, 8, coinImage);
engine.canvas.setColor(RGB_COLOR8(255,255,0));
engine.canvas.drawBitmap1(0, 0, 8, 8, coinImage);
ssd1306_setFixedFont(digital_font5x7_AB);
char score[3] = {goldCollection/10 + '0', goldCollection%10 + '0', 0};
engine.canvas.setColor(RGB_COLOR8(0,0,0));
engine.canvas.printFixed(9,1,score);
engine.canvas.setColor(RGB_COLOR8(255,255,255));
engine.canvas.printFixed(8,0,score);
ssd1306_setFixedFont(digital_font5x7_AB);
}
static bool onDraw()
{
engine.canvas.clear();
engine.canvas.setMode(CANVAS_MODE_BASIC);
if (game_window.containsPartOf( engine.canvas.rect() ))
{
engine.worldCoordinates();
NanoRect blocks = rect_to_blocks( engine.canvas.rect() );
for (uint8_t row = max(0,blocks.p1.y);
row <= min(13,blocks.p2.y); row++)
{
for (uint8_t col = max(0,blocks.p1.x);
col <= min(23,blocks.p2.x); col++)
{
uint8_t blockType = block_value({col,row});
if (blockType != 0)
{
engine.canvas.setColor(blockColors[blockType - 1]);
NanoPoint pos = block_to_pos({col,row});
engine.canvas.drawBitmap1(pos.x, pos.y,
8, 8, bgSprites[blockType - 1]);
}
}
}
engine.canvas.setMode(CANVAS_MODE_TRANSPARENT);
engine.canvas.setColor(RGB_COLOR8(64,255,255));
player.draw();
engine.canvas.setColor(RGB_COLOR8(64,64,255));
ninja.draw();
engine.localCoordinates();
}
showGameInfo();
return true;
}
static NanoPoint calc_new_screen_position()
{
NanoPoint position = engine.getPosition() + game_window.p1;
if (player.x() - position.x >= game_window.width() - 24)
{
position.x = min(player.x() - (game_window.width() - 24), 128);
}
else if (player.x() - position.x < 24)
{
position.x = max(0, player.x() - 24);
}
if (player.y() - position.y >= game_window.height() - 24)
{
position.y = min(player.y() - (game_window.height() - 24), 64);
}
else if (player.y() - position.y < 24)
{
position.y = max(0, player.y() - 24);
}
return position - game_window.p1;
}
#ifdef SSD1331_ACCELERATION
static void moveGameScreen()
{
NanoPoint position = calc_new_screen_position();
if (position != engine.getPosition())
{
NanoPoint delta = position - engine.getPosition();
NanoRect block = game_window + delta;
block.crop(game_window);
// Copy most part of OLED content via hardware accelerator
ssd1331_copyBlock(block.p1.x, block.p1.y, block.p2.x, block.p2.y,
block.p1.x - delta.x, block.p1.y - delta.y);
// give some time oled to complete HW copy operation
delayMicroseconds(250);
engine.moveTo( position );
// Now tell the engine to redraw only new areas
if ( delta.x > 0)
engine.refresh(game_window.p2.x - delta.x, game_window.p1.y, game_window.p2.x, game_window.p2.y);
else if ( delta.x < 0 )
engine.refresh(game_window.p1.x, game_window.p1.y, game_window.p1.x - delta.x, game_window.p2.y);
if ( delta.y > 0)
engine.refresh(game_window.p1.x, game_window.p2.y - delta.y, game_window.p2.x, game_window.p2.y);
else if ( delta.y < 0 )
engine.refresh(game_window.p1.x, game_window.p1.y, game_window.p2.x, game_window.p1.y - delta.y);
// refresh status line
engine.refresh(0,0,23,7);
}
}
#else // NO SSD1331 Acceleration
static void moveGameScreen()
{
NanoPoint position = calc_new_screen_position();
if (position != engine.getPosition())
{
engine.moveTo( position );
engine.refresh( game_window );
}
}
#endif
void movePlayer(uint8_t direction)
{
bool animated = false;
uint8_t bottomBlock = block_at(player.bottom());
uint8_t feetBlock = block_at(player.bottom() + (NanoPoint){0,1});
uint8_t handBlock = block_at(player.top());
uint8_t centerBlock = block_at(player.center());
uint8_t rightBlock = block_at(player.right());
uint8_t leftBlock = block_at(player.left());
moveGameScreen();
/* If player doesn't stand on the ground, and doesn't hold the pipe,
* make the player to fall down. */
if ( !isSolid(feetBlock) &&
(!isPipe(handBlock) || !isPipe(bottomBlock)) )
{
player.moveTo( { player.center().x & ~0x07, player.y() + 1 } );
player.setBitmap( &playerFlyingImage[MAN_ANIM_FLYING][playerAnimation][0] );
animated = true;
}
else
{
switch (direction)
{
case BUTTON_RIGHT:
if (isWalkable(rightBlock))
{
player.moveBy( { 1, 0 } );
if (isPipe(centerBlock))
player.setBitmap( &playerFlyingImage[MAN_ANIM_RIGHT_PIPE][playerAnimation][0] );
else
player.setBitmap( &playerFlyingImage[MAN_ANIM_RIGHT][playerAnimation][0] );
animated = true;
}
break;
case BUTTON_LEFT:
if (isWalkable(leftBlock))
{
player.moveBy( { -1, 0 } );
if (isPipe(centerBlock))
player.setBitmap( &playerFlyingImage[MAN_ANIM_LEFT_PIPE][playerAnimation][0] );
else
player.setBitmap( &playerFlyingImage[MAN_ANIM_LEFT][playerAnimation][0] );
animated = true;
}
break;
case BUTTON_UP:
if (isStair(bottomBlock) || isStair(centerBlock))
{
player.moveTo( { player.top().x & ~0x07, player.top().y - 1 } );
player.setBitmap( &playerFlyingImage[MAN_ANIM_UP][playerAnimation][0] );
animated = true;
}
break;
case BUTTON_DOWN:
if ( isStair(feetBlock) ||
(!isSolid(feetBlock) &&
isPipe(handBlock)) )
{
player.moveTo( { player.top().x & ~0x07, player.top().y + 1 } );
player.setBitmap( &playerFlyingImage[MAN_ANIM_DOWN][playerAnimation][0] );
animated = true;
}
break;
default:
break;
}
}
if (animated && ((uint16_t)(millis() - playerAnimationTs) > 150))
{
playerAnimationTs = millis();
playerAnimation = playerAnimation ? 0 : 1;
beep(10,20);
if (isGold(centerBlock))
{
engine.notify( "GOLD COIN" );
set_block_at(player.center(), 0);
goldCollection++;
showGameInfo();
engine.refresh(0,0,63,7);
/* Produce sound every time the player moves */
beep(20,40);
beep(20,80);
beep(20,120);
beep(20,80);
beep(20,40);
}
}
}
void setup()
{
ssd1331_96x64_spi_init(3, 4, 5); // 3 RST, 4 CES, 5 DS
// ssd1306_128x64_i2c_init();
// pcd8544_84x48_spi_init(3, 4, 5); // 3 RST, 4 CES, 5 DS
// il9163_128x128_spi_init(3, 4, 5);
// st7735_128x160_spi_init(3, 4, 5);
player.setBitmap( playerFlyingImage[MAN_ANIM_FLYING][playerAnimation] );
#ifdef USE_GPIO_BUTTONS
engine.connectGpioKeypad(g_buttonsPins);
#else
engine.connectZKeypad(BUTTON_PIN);
#endif
engine.drawCallback( onDraw );
engine.begin();
engine.setFrameRate(45);
engine.refresh();
pinMode(BUZZER, OUTPUT);
}
void loop()
{
if (!engine.nextFrame()) return;
movePlayer(engine.buttonsState());
ninja.move(player.getPosition());
engine.display();
}
void beep(int bCount,int bDelay)
{
for (int i = 0; i<=bCount*2; i++)
{
digitalWrite(BUZZER,i&1);
for(int i2=0; i2<bDelay; i2++)
{
__asm__("nop\n\t");
#if F_CPU > 8000000
__asm__("nop\n\t");
__asm__("nop\n\t");
__asm__("nop\n\t");
#endif
}
}
digitalWrite(BUZZER,LOW);
}

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/*
MIT License
Copyright (c) 2018, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "ninja.h"
#include "sprites.h"
#include "intf/ssd1306_interface.h"
#include "intf/spi/ssd1306_spi.h"
Ninja ninja({72, 8});
void Ninja::move(const NanoPoint &target)
{
static uint16_t ninjaAnimationTs = 0;
static uint8_t ninjaAnimation = 0;
bool animated = false;
uint8_t direction = BUTTON_NONE;
uint8_t bottomBlock = block_at(bottom());
uint8_t feetBlock = block_at(bottom() + (NanoPoint){0,1});
uint8_t handBlock = block_at(top());
uint8_t centerBlock = block_at(center());
uint8_t rightBlock = block_at(right());
uint8_t leftBlock = block_at(left());
if ( !isSolid(feetBlock) &&
(!isPipe(handBlock) || !isPipe(bottomBlock)) )
{
moveTo( { center().x & ~0x07, m_pos.y + 1 } );
setBitmap( &playerFlyingImage[MAN_ANIM_FLYING][ninjaAnimation][0] );
animated = true;
}
else
{
if (target.y < m_pos.y - 1)
{
bool right = true;
bool left = true;
// search for stairs
for (int8_t i=0; i < 80; i=i+8)
{
if (right)
{
uint8_t block = block_at(center() + (NanoPoint){i,0});
if (!isWalkable(block)) { right = false; }
if (isStair(block)) { direction = BUTTON_RIGHT; break; }
}
if (left)
{
uint8_t block = block_at(center() - (NanoPoint){i,0});
if (!isWalkable(block)) { left = false; }
if (isStair(block)) { direction = BUTTON_LEFT; break; }
}
}
if (isStair(centerBlock) || isStair(bottomBlock)) direction = BUTTON_UP;
}
else if (target.y > m_pos.y + 1)
{
if (isPipe(handBlock))
{
direction = BUTTON_DOWN;
}
else
{
bool right = true;
bool left = true;
// search for stairs
for (int8_t i=0; i < 80; i=i+8)
{
if (right)
{
uint8_t block = block_at(center() + (NanoPoint){i,0});
if (!isWalkable(block)) right = false;
else
{
block = block_at(bottom() + (NanoPoint){i,1});
if (isWalkable(block)) { direction = BUTTON_RIGHT; break; }
}
}
if (left)
{
uint8_t block = block_at(center() - (NanoPoint){i,0});
if (!isWalkable(block)) left = false;
else
{
block = block_at(bottom() + (NanoPoint){-i,1});
if (isWalkable(block)) { direction = BUTTON_LEFT; break; }
}
}
}
if (isWalkable(feetBlock)) direction = BUTTON_DOWN;
}
}
else if (target.x > m_pos.x)
{
if (isWalkable(rightBlock)) direction = BUTTON_RIGHT;
}
else if (target.x < m_pos.x)
{
if (isWalkable(leftBlock)) direction = BUTTON_LEFT;
}
switch (direction)
{
case BUTTON_RIGHT:
moveBy( { 1, 0 } );
if (isPipe(centerBlock))
setBitmap( &playerFlyingImage[MAN_ANIM_RIGHT_PIPE][ninjaAnimation][0] );
else
setBitmap( &playerFlyingImage[MAN_ANIM_RIGHT][ninjaAnimation][0] );
animated = true;
break;
case BUTTON_LEFT:
moveBy( { -1, 0 } );
if (isPipe(centerBlock))
setBitmap( &playerFlyingImage[MAN_ANIM_LEFT_PIPE][ninjaAnimation][0] );
else
setBitmap( &playerFlyingImage[MAN_ANIM_LEFT][ninjaAnimation][0] );
animated = true;
break;
case BUTTON_UP:
moveTo( { top().x & ~0x07, top().y - 1 } );
setBitmap( &playerFlyingImage[MAN_ANIM_UP][ninjaAnimation][0] );
animated = true;
break;
case BUTTON_DOWN:
moveTo( { top().x & ~0x07, top().y + 1 } );
setBitmap( &playerFlyingImage[MAN_ANIM_DOWN][ninjaAnimation][0] );
animated = true;
break;
default:
break;
}
}
if (animated && ((uint16_t)(millis() - ninjaAnimationTs) > 150))
{
ninjaAnimationTs = millis();
ninjaAnimation = ninjaAnimation ? 0 : 1;
}
}

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/*
MIT License
Copyright (c) 2018, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#pragma once
#include "game_basic.h"
#include "sprites.h"
class Ninja: public NanoFixedSprite<GraphicsEngine, engine>
{
public:
explicit Ninja(NanoPoint pos)
: NanoFixedSprite<GraphicsEngine, engine>(pos, {8,8}, playerFlyingImage[0][0]) {}
void move(const NanoPoint &target);
};
extern Ninja ninja;

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/*
MIT License
Copyright (c) 2018, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "sprites.h"
PROGMEM const uint8_t bgSprites[5][8] =
{
{
0B01110111,
0B01110111,
0B01110000,
0B01110111,
0B01110111,
0B00000111,
0B01110111,
0B01110111,
},
{
0B00010001,
0B11111111,
0B00010001,
0B00010001,
0B00010001,
0B11111111,
0B00010001,
0B00000000,
},
{
0B00000010,
0B00000010,
0B00000010,
0B00000010,
0B00000010,
0B00000010,
0B00000010,
0B00000010,
},
{
0B00000000,
0B11000000,
0B11100000,
0B10110000,
0B11010000,
0B10100000,
0B11000000,
0B00000000,
},
{
0B01111111,
0B01111111,
0B01111111,
0B01110111,
0B01111111,
0B01111111,
0B01111111,
0B00000000,
},
};
const PROGMEM uint8_t playerFlyingImage[MAN_ANIM_MAX][2][8] = {
{ // FLYING
{ 0x00, 0x04, 0x88, 0x4B, 0x3F, 0x48, 0x88, 0x04 },
{ 0x00, 0x10, 0x08, 0xCB, 0x3F, 0xC8, 0x08, 0x10 },
},
{ // UP + DOWN
{ 0x00, 0x00, 0x90, 0x4B, 0x3F, 0x28, 0x66, 0x00 },
{ 0x00, 0x00, 0x66, 0x2B, 0x3F, 0x48, 0x90, 0x00 },
},
{ // LEFT
{ 0x00, 0x10, 0x10, 0xCB, 0x3F, 0x48, 0x90, 0x00 },
{ 0x00, 0x00, 0x20, 0x1B, 0xFF, 0xD8, 0x00, 0x00 },
},
{ // RIGHT
{ 0x00, 0x90, 0x48, 0x3F, 0xCB, 0x10, 0x10, 0x00 },
{ 0x00, 0x00, 0xD8, 0xFF, 0x1B, 0x20, 0x00, 0x00 },
},
{ // RIGHT PIPE
{
0B00000110,
0B00001000,
0B00111110,
0B00110000,
0B00111000,
0B00110110,
0B00111000,
0B00111000,
},
{
0B00000000,
0B00000110,
0B00111000,
0B00110000,
0B00111110,
0B00110000,
0B00111000,
0B00111000,
},
},
{ // LEFT PIPE
{
0B00111000,
0B00111000,
0B00110110,
0B00111000,
0B00110000,
0B00111110,
0B00001000,
0B00000110,
},
{
0B00111000,
0B00111000,
0B00110000,
0B00111110,
0B00110000,
0B00111000,
0B00000110,
0B00000000,
},
},
};
const PROGMEM uint8_t coinImage[8] =
{
0B00000000,
0B00000000,
0B00111100,
0B01100110,
0B00111100,
0B00000000,
0B00000000,
0B00000000,
};

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/*
MIT License
Copyright (c) 2017-2018, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#pragma once
#include "ssd1306.h"
enum
{
MAN_ANIM_FLYING = 0,
MAN_ANIM_UP = 1,
MAN_ANIM_DOWN = 1,
MAN_ANIM_LEFT = 2,
MAN_ANIM_RIGHT = 3,
MAN_ANIM_RIGHT_PIPE = 4,
MAN_ANIM_LEFT_PIPE = 5,
MAN_ANIM_MAX = 6,
};
extern PROGMEM const uint8_t bgSprites[5][8];
extern const PROGMEM uint8_t playerFlyingImage[MAN_ANIM_MAX][2][8];
extern const PROGMEM uint8_t coinImage[8];

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# HOW to run Lode runner in emulator mode
Read [instructions](https://github.com/lexus2k/ssd1306/wiki/How-to-run-emulator-mode) and
install all required prerequisites.
## Compiling game and running emulation in Linux
> cd ssd1306/tools<br>
> ./build_and_run.sh -p linux -e -f games/lode_runner<br>
## Compiling game and running emulation in Windows
For MinGW32 use the script below:
> cd ssd1306\tools<br>
> build_and_run.bat "games/lode_runner"<br>

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/*
MIT License
Copyright (c) 2018, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "game_basic.h"
uint8_t gameField[B_WIDTH*14] =
{
5,0,0,0,0,3,3,0,0,0,0,5,5,0,0,0,0,3,3,0,0,0,0,5,0,0,0,0,0,5,
5,0,2,0,0,4,0,2,1,1,2,0,0,0,0,0,4,0,0,2,1,1,2,5,0,0,0,0,0,5,
5,0,2,0,0,1,0,2,0,0,1,1,5,2,0,0,1,1,0,2,0,0,1,1,1,1,1,1,1,5,
5,0,2,1,0,0,0,2,0,4,0,0,0,2,0,0,0,0,0,2,0,4,0,5,0,0,0,0,0,5,
5,1,2,1,1,1,1,1,1,1,1,1,5,1,5,2,1,1,1,1,1,1,1,1,1,1,1,1,1,5,
5,0,2,0,0,0,0,0,4,0,0,0,0,0,5,2,0,0,0,0,4,0,0,5,0,0,0,0,0,5,
1,1,1,1,1,1,1,2,1,1,1,1,1,2,0,2,1,1,1,1,1,1,1,1,1,1,1,1,1,5,
5,0,0,0,0,3,3,2,0,0,0,5,5,1,1,1,0,3,3,0,0,0,0,5,0,0,0,0,0,5,
5,0,2,0,4,0,0,2,1,1,2,0,0,0,0,0,4,0,0,2,1,1,2,5,0,0,0,0,0,5,
5,0,2,0,1,1,0,2,0,0,1,1,5,2,0,0,1,1,0,2,0,0,1,1,1,1,1,1,1,5,
5,0,2,0,0,0,0,2,0,4,0,0,0,2,0,0,0,0,0,2,0,4,0,5,0,0,0,0,0,5,
5,1,2,1,1,1,1,1,1,1,1,1,5,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,5,
5,0,2,0,0,0,0,0,4,0,0,5,5,0,2,0,0,0,0,0,4,0,0,5,0,0,0,0,0,5,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,5,
};
GraphicsEngine engine;

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/*
MIT License
Copyright (c) 2018, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#pragma once
#include "ssd1306.h"
#include "nano_engine.h"
#define B_WIDTH 30
typedef NanoEngine<TILE_16x16_RGB8> GraphicsEngine;
extern uint8_t gameField[];
extern GraphicsEngine engine;
static inline bool isWalkable(uint8_t type) { return (type == 0) || (type == 2) || (type == 3) || (type == 4); }
static inline bool isSolid(uint8_t type) { return (type == 1) || (type == 2) || (type == 5); }
static inline bool isPipe(uint8_t type) { return type == 3; }
static inline bool isGold(uint8_t type) { return type == 4; }
static inline bool isStair(uint8_t type) { return type == 2; }
static inline uint16_t block_index(const NanoPoint& block)
{
return block.x + block.y * B_WIDTH;
}
static inline NanoPoint pos_to_block(const NanoPoint& pos)
{
return pos >> 3;
}
static inline NanoPoint block_to_pos(const NanoPoint& block)
{
return block << 3;
}
static inline NanoRect rect_to_blocks(const NanoRect& rect)
{
return rect >> 3;
}
static inline uint8_t block_value(const NanoPoint& block)
{
uint16_t index = block_index(block);
if (index >= B_WIDTH*14) index = 0;
return gameField[index];
}
static inline uint8_t block_at(const NanoPoint& p)
{
return block_value(pos_to_block(p));
}
static inline void set_block_at(const NanoPoint& p, uint8_t v)
{
uint16_t index = block_index(pos_to_block(p));
if (index >= B_WIDTH*14) index = 0;
gameField[index] = v;
}

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/*
MIT License
Copyright (c) 2018, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
/*
* Attiny85 PINS
* ____
* RESET -|_| |- 3V
* SCL (3) -| |- (2)
* SDA (4) -| |- (1) - BUZZER
* GND -|____|- (0) - BUTTONS module
*
* Atmega328 PINS with i2c SSD1306 to A4/A5, BUZZER on D8,
* Z-keypad ADC module on A0 pin.
* If you want to use GPIO keys, uncomment USE_GPIO_BUTTONS below
*
* Atmega328 PINS with spi Nokia 5110 LCD:
* LCD RST to D3
* LCD CES to D4
* LCD DC to D5
* LCD DIN to D11
* LCD CLK to D13
* LCD BL to VCC
*/
#include "game_basic.h"
#include "ninja.h"
#include "sprites.h"
#include "intf/ssd1306_interface.h"
#include "intf/spi/ssd1306_spi.h"
// Uncomment if you want to use gpio buttons
//#define USE_GPIO_BUTTONS
#if defined(__AVR_ATtiny25__) | defined(__AVR_ATtiny45__) | defined(__AVR_ATtiny85__)
#define BUZZER 1
#define BUTTON_PIN 0
#else // For Arduino Nano/Atmega328 we use different pins
#define BUZZER 8
#define BUTTON_PIN 0
#ifdef USE_GPIO_BUTTONS
static const uint8_t g_buttonsPins[6] = { 2, 6, 7, 8, 9, 12 };
#endif
#endif
const NanoRect game_window = { {0, 64}, {239, 319} };
// Commented line is for 90 degree
//const NanoRect game_window = { {64, 64}, {319, 239} };
uint8_t blockColors[] =
{
RGB_COLOR8(255,96,0),
RGB_COLOR8(255,255,192),
RGB_COLOR8(255,255,255),
RGB_COLOR8(255,255,64),
RGB_COLOR8(128,128,128),
};
/**
* Just produces some sound depending on params
*/
void beep(int bCount,int bDelay);
NanoFixedSprite<GraphicsEngine, engine> player( { 8, 8 }, { 8, 8 }, playerFlyingImage[0][0] );
/* The variable is used for player animation *
* The graphics defined for the hero has 2 images *
* for each direction. So, the variable is either *
* 0 or 1. */
uint8_t playerAnimation = 0;
/* Timestamp when playerAnimation was changed last time */
uint16_t playerAnimationTs = 0;
/* Number of coins collected */
uint8_t goldCollection = 0;
void showGameInfo()
{
engine.canvas.setMode(CANVAS_MODE_TRANSPARENT);
engine.canvas.setColor(RGB_COLOR8(0,0,0));
engine.canvas.drawBitmap1(1, 1, 8, 8, coinImage);
engine.canvas.setColor(RGB_COLOR8(255,255,0));
engine.canvas.drawBitmap1(0, 0, 8, 8, coinImage);
ssd1306_setFixedFont(digital_font5x7_AB);
char score[3] = {goldCollection/10 + '0', goldCollection%10 + '0', 0};
engine.canvas.setColor(RGB_COLOR8(0,0,0));
engine.canvas.printFixed(9,1,score);
engine.canvas.setColor(RGB_COLOR8(255,255,255));
engine.canvas.printFixed(8,0,score);
ssd1306_setFixedFont(digital_font5x7_AB);
}
static bool onDraw()
{
engine.canvas.clear();
engine.canvas.setMode(CANVAS_MODE_BASIC);
if (game_window.containsPartOf( engine.canvas.rect() ))
{
engine.worldCoordinates();
NanoRect blocks = rect_to_blocks( engine.canvas.rect() );
for (uint8_t row = max(0,blocks.p1.y);
row <= min(13,blocks.p2.y); row++)
{
for (uint8_t col = max(0,blocks.p1.x);
col <= min((B_WIDTH-1),blocks.p2.x); col++)
{
uint8_t blockType = block_value({col,row});
if (blockType != 0)
{
engine.canvas.setColor(blockColors[blockType - 1]);
NanoPoint pos = block_to_pos({col,row});
engine.canvas.drawBitmap1(pos.x, pos.y,
8, 8, bgSprites[blockType - 1]);
}
}
}
engine.canvas.setMode(CANVAS_MODE_TRANSPARENT);
engine.canvas.setColor(RGB_COLOR8(64,255,255));
player.draw();
engine.canvas.setColor(RGB_COLOR8(64,64,255));
ninja.draw();
engine.localCoordinates();
}
showGameInfo();
return true;
}
static NanoPoint calc_new_screen_position()
{
NanoPoint position = engine.getPosition() + game_window.p1;
if (player.x() - position.x >= game_window.width() - 24)
{
position.x = min(player.x() - (game_window.width() - 24), 128);
}
else if (player.x() - position.x < 24)
{
position.x = max(0, player.x() - 24);
}
if (player.y() - position.y >= game_window.height() - 24)
{
position.y = min(player.y() - (game_window.height() - 24), 64);
}
else if (player.y() - position.y < 24)
{
position.y = max(0, player.y() - 24);
}
return position - game_window.p1;
}
static void moveGameScreen()
{
NanoPoint position = calc_new_screen_position();
if (position != engine.getPosition())
{
engine.moveTo( position );
engine.refresh( game_window );
}
}
void movePlayer(uint8_t direction)
{
bool animated = false;
uint8_t bottomBlock = block_at(player.bottom());
uint8_t feetBlock = block_at(player.bottom() + (NanoPoint){0,1});
uint8_t handBlock = block_at(player.top());
uint8_t centerBlock = block_at(player.center());
uint8_t rightBlock = block_at(player.right());
uint8_t leftBlock = block_at(player.left());
moveGameScreen();
/* If player doesn't stand on the ground, and doesn't hold the pipe,
* make the player to fall down. */
if ( !isSolid(feetBlock) &&
(!isPipe(handBlock) || !isPipe(bottomBlock)) )
{
player.moveTo( { player.center().x & ~0x07, player.y() + 1 } );
player.setBitmap( &playerFlyingImage[MAN_ANIM_FLYING][playerAnimation][0] );
animated = true;
}
else
{
switch (direction)
{
case BUTTON_RIGHT:
if (isWalkable(rightBlock))
{
player.moveBy( { 1, 0 } );
if (isPipe(centerBlock))
player.setBitmap( &playerFlyingImage[MAN_ANIM_RIGHT_PIPE][playerAnimation][0] );
else
player.setBitmap( &playerFlyingImage[MAN_ANIM_RIGHT][playerAnimation][0] );
animated = true;
}
break;
case BUTTON_LEFT:
if (isWalkable(leftBlock))
{
player.moveBy( { -1, 0 } );
if (isPipe(centerBlock))
player.setBitmap( &playerFlyingImage[MAN_ANIM_LEFT_PIPE][playerAnimation][0] );
else
player.setBitmap( &playerFlyingImage[MAN_ANIM_LEFT][playerAnimation][0] );
animated = true;
}
break;
case BUTTON_UP:
if (isStair(bottomBlock) || isStair(centerBlock))
{
player.moveTo( { player.top().x & ~0x07, player.top().y - 1 } );
player.setBitmap( &playerFlyingImage[MAN_ANIM_UP][playerAnimation][0] );
animated = true;
}
break;
case BUTTON_DOWN:
if ( isStair(feetBlock) ||
(!isSolid(feetBlock) &&
isPipe(handBlock)) )
{
player.moveTo( { player.top().x & ~0x07, player.top().y + 1 } );
player.setBitmap( &playerFlyingImage[MAN_ANIM_DOWN][playerAnimation][0] );
animated = true;
}
break;
default:
break;
}
}
if (animated && ((uint16_t)(millis() - playerAnimationTs) > 150))
{
playerAnimationTs = millis();
playerAnimation = playerAnimation ? 0 : 1;
beep(10,20);
if (isGold(centerBlock))
{
engine.notify( "GOLD COIN" );
set_block_at(player.center(), 0);
goldCollection++;
showGameInfo();
engine.refresh(0,0,63,7);
/* Produce sound every time the player moves */
beep(20,40);
beep(20,80);
beep(20,120);
beep(20,80);
beep(20,40);
}
}
}
void setup()
{
ili9341_240x320_spi_init(3, 4, 5); // 3 RST, 4 CES, 5 DS
// ssd1306_128x64_i2c_init();
// pcd8544_84x48_spi_init(3, 4, 5); // 3 RST, 4 CES, 5 DS
// il9163_128x128_spi_init(3, 4, 5);
// st7735_128x160_spi_init(3, 4, 5);
// Commented line is for 90 degree
// ili9341_setRotation(1);
player.setBitmap( playerFlyingImage[MAN_ANIM_FLYING][playerAnimation] );
#ifdef USE_GPIO_BUTTONS
engine.connectGpioKeypad(g_buttonsPins);
#else
engine.connectZKeypad(BUTTON_PIN);
#endif
engine.drawCallback( onDraw );
engine.begin();
engine.setFrameRate(45);
engine.refresh();
pinMode(BUZZER, OUTPUT);
}
void loop()
{
if (!engine.nextFrame()) return;
movePlayer(engine.buttonsState());
ninja.move(player.getPosition());
engine.display();
}
void beep(int bCount,int bDelay)
{
for (int i = 0; i<=bCount*2; i++)
{
digitalWrite(BUZZER,i&1);
for(int i2=0; i2<bDelay; i2++)
{
__asm__("nop\n\t");
#if F_CPU > 8000000
__asm__("nop\n\t");
__asm__("nop\n\t");
__asm__("nop\n\t");
#endif
}
}
digitalWrite(BUZZER,LOW);
}

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/*
MIT License
Copyright (c) 2018, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "ninja.h"
#include "sprites.h"
#include "intf/ssd1306_interface.h"
#include "intf/spi/ssd1306_spi.h"
Ninja ninja({72, 8});
void Ninja::move(const NanoPoint &target)
{
static uint16_t ninjaAnimationTs = 0;
static uint8_t ninjaAnimation = 0;
bool animated = false;
uint8_t direction = BUTTON_NONE;
uint8_t bottomBlock = block_at(bottom());
uint8_t feetBlock = block_at(bottom() + (NanoPoint){0,1});
uint8_t handBlock = block_at(top());
uint8_t centerBlock = block_at(center());
uint8_t rightBlock = block_at(right());
uint8_t leftBlock = block_at(left());
if ( !isSolid(feetBlock) &&
(!isPipe(handBlock) || !isPipe(bottomBlock)) )
{
moveTo( { center().x & ~0x07, m_pos.y + 1 } );
setBitmap( &playerFlyingImage[MAN_ANIM_FLYING][ninjaAnimation][0] );
animated = true;
}
else
{
if (target.y < m_pos.y - 1)
{
bool right = true;
bool left = true;
// search for stairs
for (int8_t i=0; i < 80; i=i+8)
{
if (right)
{
uint8_t block = block_at(center() + (NanoPoint){i,0});
if (!isWalkable(block)) { right = false; }
if (isStair(block)) { direction = BUTTON_RIGHT; break; }
}
if (left)
{
uint8_t block = block_at(center() - (NanoPoint){i,0});
if (!isWalkable(block)) { left = false; }
if (isStair(block)) { direction = BUTTON_LEFT; break; }
}
}
if (isStair(centerBlock) || isStair(bottomBlock)) direction = BUTTON_UP;
}
else if (target.y > m_pos.y + 1)
{
if (isPipe(handBlock))
{
direction = BUTTON_DOWN;
}
else
{
bool right = true;
bool left = true;
// search for stairs
for (int8_t i=0; i < 80; i=i+8)
{
if (right)
{
uint8_t block = block_at(center() + (NanoPoint){i,0});
if (!isWalkable(block)) right = false;
else
{
block = block_at(bottom() + (NanoPoint){i,1});
if (isWalkable(block)) { direction = BUTTON_RIGHT; break; }
}
}
if (left)
{
uint8_t block = block_at(center() - (NanoPoint){i,0});
if (!isWalkable(block)) left = false;
else
{
block = block_at(bottom() + (NanoPoint){-i,1});
if (isWalkable(block)) { direction = BUTTON_LEFT; break; }
}
}
}
if (isWalkable(feetBlock)) direction = BUTTON_DOWN;
}
}
else if (target.x > m_pos.x)
{
if (isWalkable(rightBlock)) direction = BUTTON_RIGHT;
}
else if (target.x < m_pos.x)
{
if (isWalkable(leftBlock)) direction = BUTTON_LEFT;
}
switch (direction)
{
case BUTTON_RIGHT:
moveBy( { 1, 0 } );
if (isPipe(centerBlock))
setBitmap( &playerFlyingImage[MAN_ANIM_RIGHT_PIPE][ninjaAnimation][0] );
else
setBitmap( &playerFlyingImage[MAN_ANIM_RIGHT][ninjaAnimation][0] );
animated = true;
break;
case BUTTON_LEFT:
moveBy( { -1, 0 } );
if (isPipe(centerBlock))
setBitmap( &playerFlyingImage[MAN_ANIM_LEFT_PIPE][ninjaAnimation][0] );
else
setBitmap( &playerFlyingImage[MAN_ANIM_LEFT][ninjaAnimation][0] );
animated = true;
break;
case BUTTON_UP:
moveTo( { top().x & ~0x07, top().y - 1 } );
setBitmap( &playerFlyingImage[MAN_ANIM_UP][ninjaAnimation][0] );
animated = true;
break;
case BUTTON_DOWN:
moveTo( { top().x & ~0x07, top().y + 1 } );
setBitmap( &playerFlyingImage[MAN_ANIM_DOWN][ninjaAnimation][0] );
animated = true;
break;
default:
break;
}
}
if (animated && ((uint16_t)(millis() - ninjaAnimationTs) > 150))
{
ninjaAnimationTs = millis();
ninjaAnimation = ninjaAnimation ? 0 : 1;
}
}

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/*
MIT License
Copyright (c) 2018, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#pragma once
#include "game_basic.h"
#include "sprites.h"
class Ninja: public NanoFixedSprite<GraphicsEngine, engine>
{
public:
explicit Ninja(NanoPoint pos)
: NanoFixedSprite<GraphicsEngine, engine>(pos, {8,8}, playerFlyingImage[0][0]) {}
void move(const NanoPoint &target);
};
extern Ninja ninja;

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/*
MIT License
Copyright (c) 2018, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "sprites.h"
PROGMEM const uint8_t bgSprites[5][8] =
{
{
0B01110111,
0B01110111,
0B01110000,
0B01110111,
0B01110111,
0B00000111,
0B01110111,
0B01110111,
},
{
0B00010001,
0B11111111,
0B00010001,
0B00010001,
0B00010001,
0B11111111,
0B00010001,
0B00000000,
},
{
0B00000010,
0B00000010,
0B00000010,
0B00000010,
0B00000010,
0B00000010,
0B00000010,
0B00000010,
},
{
0B00000000,
0B11000000,
0B11100000,
0B10110000,
0B11010000,
0B10100000,
0B11000000,
0B00000000,
},
{
0B01111111,
0B01111111,
0B01111111,
0B01110111,
0B01111111,
0B01111111,
0B01111111,
0B00000000,
},
};
const PROGMEM uint8_t playerFlyingImage[MAN_ANIM_MAX][2][8] = {
{ // FLYING
{ 0x00, 0x04, 0x88, 0x4B, 0x3F, 0x48, 0x88, 0x04 },
{ 0x00, 0x10, 0x08, 0xCB, 0x3F, 0xC8, 0x08, 0x10 },
},
{ // UP + DOWN
{ 0x00, 0x00, 0x90, 0x4B, 0x3F, 0x28, 0x66, 0x00 },
{ 0x00, 0x00, 0x66, 0x2B, 0x3F, 0x48, 0x90, 0x00 },
},
{ // LEFT
{ 0x00, 0x10, 0x10, 0xCB, 0x3F, 0x48, 0x90, 0x00 },
{ 0x00, 0x00, 0x20, 0x1B, 0xFF, 0xD8, 0x00, 0x00 },
},
{ // RIGHT
{ 0x00, 0x90, 0x48, 0x3F, 0xCB, 0x10, 0x10, 0x00 },
{ 0x00, 0x00, 0xD8, 0xFF, 0x1B, 0x20, 0x00, 0x00 },
},
{ // RIGHT PIPE
{
0B00000110,
0B00001000,
0B00111110,
0B00110000,
0B00111000,
0B00110110,
0B00111000,
0B00111000,
},
{
0B00000000,
0B00000110,
0B00111000,
0B00110000,
0B00111110,
0B00110000,
0B00111000,
0B00111000,
},
},
{ // LEFT PIPE
{
0B00111000,
0B00111000,
0B00110110,
0B00111000,
0B00110000,
0B00111110,
0B00001000,
0B00000110,
},
{
0B00111000,
0B00111000,
0B00110000,
0B00111110,
0B00110000,
0B00111000,
0B00000110,
0B00000000,
},
},
};
const PROGMEM uint8_t coinImage[8] =
{
0B00000000,
0B00000000,
0B00111100,
0B01100110,
0B00111100,
0B00000000,
0B00000000,
0B00000000,
};

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/*
MIT License
Copyright (c) 2017-2018, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#pragma once
#include "ssd1306.h"
enum
{
MAN_ANIM_FLYING = 0,
MAN_ANIM_UP = 1,
MAN_ANIM_DOWN = 1,
MAN_ANIM_LEFT = 2,
MAN_ANIM_RIGHT = 3,
MAN_ANIM_RIGHT_PIPE = 4,
MAN_ANIM_LEFT_PIPE = 5,
MAN_ANIM_MAX = 6,
};
extern PROGMEM const uint8_t bgSprites[5][8];
extern const PROGMEM uint8_t playerFlyingImage[MAN_ANIM_MAX][2][8];
extern const PROGMEM uint8_t coinImage[8];