Files
Arduino_Projects/libraries/ssd1306/examples/games/lode_runner/ninja.cpp
MindCreeper03 e490df1715 First Commit
2025-02-27 19:31:50 +01:00

160 lines
5.8 KiB
C++

/*
MIT License
Copyright (c) 2018, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "ninja.h"
#include "sprites.h"
#include "intf/ssd1306_interface.h"
#include "intf/spi/ssd1306_spi.h"
Ninja ninja({72, 8});
void Ninja::move(const NanoPoint &target)
{
static uint16_t ninjaAnimationTs = 0;
static uint8_t ninjaAnimation = 0;
bool animated = false;
uint8_t direction = BUTTON_NONE;
uint8_t bottomBlock = block_at(bottom());
uint8_t feetBlock = block_at(bottom() + (NanoPoint){0,1});
uint8_t handBlock = block_at(top());
uint8_t centerBlock = block_at(center());
uint8_t rightBlock = block_at(right());
uint8_t leftBlock = block_at(left());
if ( !isSolid(feetBlock) &&
(!isPipe(handBlock) || !isPipe(bottomBlock)) )
{
moveTo( { center().x & ~0x07, m_pos.y + 1 } );
setBitmap( &playerFlyingImage[MAN_ANIM_FLYING][ninjaAnimation][0] );
animated = true;
}
else
{
if (target.y < m_pos.y - 1)
{
bool right = true;
bool left = true;
// search for stairs
for (int8_t i=0; i < 80; i=i+8)
{
if (right)
{
uint8_t block = block_at(center() + (NanoPoint){i,0});
if (!isWalkable(block)) { right = false; }
if (isStair(block)) { direction = BUTTON_RIGHT; break; }
}
if (left)
{
uint8_t block = block_at(center() - (NanoPoint){i,0});
if (!isWalkable(block)) { left = false; }
if (isStair(block)) { direction = BUTTON_LEFT; break; }
}
}
if (isStair(centerBlock) || isStair(bottomBlock)) direction = BUTTON_UP;
}
else if (target.y > m_pos.y + 1)
{
if (isPipe(handBlock))
{
direction = BUTTON_DOWN;
}
else
{
bool right = true;
bool left = true;
// search for stairs
for (int8_t i=0; i < 80; i=i+8)
{
if (right)
{
uint8_t block = block_at(center() + (NanoPoint){i,0});
if (!isWalkable(block)) right = false;
else
{
block = block_at(bottom() + (NanoPoint){i,1});
if (isWalkable(block)) { direction = BUTTON_RIGHT; break; }
}
}
if (left)
{
uint8_t block = block_at(center() - (NanoPoint){i,0});
if (!isWalkable(block)) left = false;
else
{
block = block_at(bottom() + (NanoPoint){-i,1});
if (isWalkable(block)) { direction = BUTTON_LEFT; break; }
}
}
}
if (isWalkable(feetBlock)) direction = BUTTON_DOWN;
}
}
else if (target.x > m_pos.x)
{
if (isWalkable(rightBlock)) direction = BUTTON_RIGHT;
}
else if (target.x < m_pos.x)
{
if (isWalkable(leftBlock)) direction = BUTTON_LEFT;
}
switch (direction)
{
case BUTTON_RIGHT:
moveBy( { 1, 0 } );
if (isPipe(centerBlock))
setBitmap( &playerFlyingImage[MAN_ANIM_RIGHT_PIPE][ninjaAnimation][0] );
else
setBitmap( &playerFlyingImage[MAN_ANIM_RIGHT][ninjaAnimation][0] );
animated = true;
break;
case BUTTON_LEFT:
moveBy( { -1, 0 } );
if (isPipe(centerBlock))
setBitmap( &playerFlyingImage[MAN_ANIM_LEFT_PIPE][ninjaAnimation][0] );
else
setBitmap( &playerFlyingImage[MAN_ANIM_LEFT][ninjaAnimation][0] );
animated = true;
break;
case BUTTON_UP:
moveTo( { top().x & ~0x07, top().y - 1 } );
setBitmap( &playerFlyingImage[MAN_ANIM_UP][ninjaAnimation][0] );
animated = true;
break;
case BUTTON_DOWN:
moveTo( { top().x & ~0x07, top().y + 1 } );
setBitmap( &playerFlyingImage[MAN_ANIM_DOWN][ninjaAnimation][0] );
animated = true;
break;
default:
break;
}
}
if (animated && ((uint16_t)(millis() - ninjaAnimationTs) > 150))
{
ninjaAnimationTs = millis();
ninjaAnimation = ninjaAnimation ? 0 : 1;
}
}