/* MIT License Copyright (c) 2018, Alexey Dynda Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "ninja.h" #include "sprites.h" #include "intf/ssd1306_interface.h" #include "intf/spi/ssd1306_spi.h" Ninja ninja({72, 8}); void Ninja::move(const NanoPoint &target) { static uint16_t ninjaAnimationTs = 0; static uint8_t ninjaAnimation = 0; bool animated = false; uint8_t direction = BUTTON_NONE; uint8_t bottomBlock = block_at(bottom()); uint8_t feetBlock = block_at(bottom() + (NanoPoint){0,1}); uint8_t handBlock = block_at(top()); uint8_t centerBlock = block_at(center()); uint8_t rightBlock = block_at(right()); uint8_t leftBlock = block_at(left()); if ( !isSolid(feetBlock) && (!isPipe(handBlock) || !isPipe(bottomBlock)) ) { moveTo( { center().x & ~0x07, m_pos.y + 1 } ); setBitmap( &playerFlyingImage[MAN_ANIM_FLYING][ninjaAnimation][0] ); animated = true; } else { if (target.y < m_pos.y - 1) { bool right = true; bool left = true; // search for stairs for (int8_t i=0; i < 80; i=i+8) { if (right) { uint8_t block = block_at(center() + (NanoPoint){i,0}); if (!isWalkable(block)) { right = false; } if (isStair(block)) { direction = BUTTON_RIGHT; break; } } if (left) { uint8_t block = block_at(center() - (NanoPoint){i,0}); if (!isWalkable(block)) { left = false; } if (isStair(block)) { direction = BUTTON_LEFT; break; } } } if (isStair(centerBlock) || isStair(bottomBlock)) direction = BUTTON_UP; } else if (target.y > m_pos.y + 1) { if (isPipe(handBlock)) { direction = BUTTON_DOWN; } else { bool right = true; bool left = true; // search for stairs for (int8_t i=0; i < 80; i=i+8) { if (right) { uint8_t block = block_at(center() + (NanoPoint){i,0}); if (!isWalkable(block)) right = false; else { block = block_at(bottom() + (NanoPoint){i,1}); if (isWalkable(block)) { direction = BUTTON_RIGHT; break; } } } if (left) { uint8_t block = block_at(center() - (NanoPoint){i,0}); if (!isWalkable(block)) left = false; else { block = block_at(bottom() + (NanoPoint){-i,1}); if (isWalkable(block)) { direction = BUTTON_LEFT; break; } } } } if (isWalkable(feetBlock)) direction = BUTTON_DOWN; } } else if (target.x > m_pos.x) { if (isWalkable(rightBlock)) direction = BUTTON_RIGHT; } else if (target.x < m_pos.x) { if (isWalkable(leftBlock)) direction = BUTTON_LEFT; } switch (direction) { case BUTTON_RIGHT: moveBy( { 1, 0 } ); if (isPipe(centerBlock)) setBitmap( &playerFlyingImage[MAN_ANIM_RIGHT_PIPE][ninjaAnimation][0] ); else setBitmap( &playerFlyingImage[MAN_ANIM_RIGHT][ninjaAnimation][0] ); animated = true; break; case BUTTON_LEFT: moveBy( { -1, 0 } ); if (isPipe(centerBlock)) setBitmap( &playerFlyingImage[MAN_ANIM_LEFT_PIPE][ninjaAnimation][0] ); else setBitmap( &playerFlyingImage[MAN_ANIM_LEFT][ninjaAnimation][0] ); animated = true; break; case BUTTON_UP: moveTo( { top().x & ~0x07, top().y - 1 } ); setBitmap( &playerFlyingImage[MAN_ANIM_UP][ninjaAnimation][0] ); animated = true; break; case BUTTON_DOWN: moveTo( { top().x & ~0x07, top().y + 1 } ); setBitmap( &playerFlyingImage[MAN_ANIM_DOWN][ninjaAnimation][0] ); animated = true; break; default: break; } } if (animated && ((uint16_t)(millis() - ninjaAnimationTs) > 150)) { ninjaAnimationTs = millis(); ninjaAnimation = ninjaAnimation ? 0 : 1; } }