80 lines
2.4 KiB
C++
80 lines
2.4 KiB
C++
/*
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MIT License
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Copyright (c) 2018, Alexey Dynda
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "ssd1306.h"
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#include "levels.h"
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const uint8_t blockColors[]=
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{
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0,
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RGB_COLOR8(128,128,128), // Grey 1
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RGB_COLOR8(255,64,64), // Red 2
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RGB_COLOR8(255,255,64), // Yellow 3
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RGB_COLOR8(64,64,255), // Blue 4
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RGB_COLOR8(255,64,255), // Cyan 5
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RGB_COLOR8(64,255,64), // Green 6
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RGB_COLOR8(255,255,255), // White 7
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RGB_COLOR8(255,192,64), // Orange 8
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RGB_COLOR8(128,255,192), // Light-blue 9
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};
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const PROGMEM uint8_t bgTile[] =
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{
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0B00000001,
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0B11000010,
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0B00101100,
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0B00010000,
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0B00101100,
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0B01000010,
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0B10000001,
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0B00000001,
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};
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const PROGMEM uint8_t levels[MAX_LEVELS][BLOCK_NUM_ROWS][MAX_BLOCKS_PER_ROW] =
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{
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{ // LEVEL 1
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{ 1,1,1,1,1,1,1,1, },
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{ 2,2,2,2,2,2,2,2, },
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{ 3,3,3,3,3,3,3,3, },
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{ 4,4,4,4,4,4,4,4, },
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{ 5,5,5,5,5,5,5,5, },
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},
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{ // LEVEL 2
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{ 7,8,0,0,0,0,0,0, },
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{ 7,8,9,6,0,0,0,0, },
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{ 7,8,9,6,1,4,0,0, },
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{ 7,8,9,6,1,4,5,3, },
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{ 1,1,1,1,1,1,1,2, },
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},
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{ // LEVEL 3
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{ 0,0,1,1,1,1,0,0, },
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{ 0,1,2,1,1,2,1,0, },
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{ 1,1,1,1,1,1,1,1, },
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{ 1,0,1,1,1,1,0,1, },
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{ 0,0,1,0,0,1,0,0, },
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},
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};
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