/* MIT License Copyright (c) 2016-2019, Alexey Dynda Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * This game is based on original game, developed by Ilya Titov in 2014. * It can be still flashed to http://webboggles.com/attiny85-breakout-keychain-game/ HW. */ /* * Attiny85 PINS * ____ * RESET -|_| |- 3V * SCL (3) -| |- (2) LEFT * SDA (4) -| |- (1) BUZZER * GND -|____|- (0) RIGHT * * * ATMEL ATMEGA8 & 168 & 328 / ARDUINO NANO * * ____ * 10kOm PC6 1|_| |28 PC5 * PD0 2| |27 PC4 * PD1 3| |26 PC3 * RIGHT(D 2) PD2 4| |25 PC2 * BUZZ (D 3) PD3 5| |24 PC1 * LEFT (D 4) PD4 6| |23 PC0 Z-KEYPAD (A 0) if USE_Z_KEYPAD is defined (refer to buttons.h) * VCC 7| |22 GND * GND 8| |21 AREF * BUZZ (D 6) PB6 9| |20 AVCC * PB7 10| |19 PB5 * PD5 11| |18 PB4 * PD6 12| |17 PB3 * PD7 13| |16 PB2 * PB0 14|____|15 PB1 * * IMPORTANT!!! D6 is used instead of D3 with SSD1331 display mode */ #include "ssd1306.h" #include "intf/ssd1306_interface.h" #include "intf/i2c/ssd1306_i2c.h" #include "lcd/lcd_common.h" #include //#define ARKANOID_SSD1331 #if defined(ESP32) || defined(ESP8266) || (defined(__linux__)) || defined(__MINGW32__) #define DEEP_SLEEP_NOT_SUPPORTED #endif #include "levels.h" #include "blocks.h" #include "sprites.h" #include "arkanoid.h" #include "buttons.h" typedef struct { SPRITE sprite; uint8_t type; uint8_t extra; } GameObject; uint16_t *EEPROM_ADDR = (uint16_t*)0; #if defined(__AVR_ATtiny45__) | defined(__AVR_ATtiny85__) # define BUZZER 1 #else // For Arduino Nano/Atmega328 we use different pins # ifdef ARKANOID_SSD1331 # define BUZZER 6 # else # define BUZZER 3 # endif #endif const int LEFT_EDGE = 0; #ifdef ARKANOID_SSD1331 const int RIGHT_EDGE = (96 - 14); const int SCREEN_WIDTH = (96 - 16); const uint8_t OUTPUT_OFFSET = 16; #else const int RIGHT_EDGE = (128 - 14); const int SCREEN_WIDTH = (128 - 16); const uint8_t OUTPUT_OFFSET = 0; #endif const int SCREEN_HEIGHT = 64; const int BLOCK_WIDTH = 16; const int PLATFORM_HEIGHT = 10; const int INITIAL_PLATFORM_WIDTH = 16; const int INITIAL_H_SPEED = -1; const int INITIAL_V_SPEED = -4; const int PLATFORM_SPEED = 1; const int MAX_GAME_OBJECTS = 4; const int PLATFORM_ROW = 7; const uint8_t SPEED_SHIFT = 2; uint8_t platformPos; // platform position bool updateStatusPanel; // Set to true if status panel update is required static const int platformWidth = INITIAL_PLATFORM_WIDTH; int ballx; int bally; int8_t vSpeed; int8_t hSpeed; uint8_t hearts; uint16_t lastDrawTimestamp; uint8_t gameField[BLOCK_NUM_ROWS][MAX_BLOCKS_PER_ROW]; GameObject objects[MAX_GAME_OBJECTS]; uint16_t score; uint8_t level = 1; uint8_t blocksLeft = 0; uint8_t platformPower; void nextLevel(); void beep(int bCount,int bDelay); void movePlatform(); bool moveObjects(); void drawBall(uint8_t lastx, uint8_t lasty); bool moveBall(); void drawObjects(); void system_sleep(); void onKill(); static char tempStr[4] = {0}; void arkanoidUtoa(uint16_t b) { utoa(b,tempStr,10); } void drawIntro() { #ifdef ARKANOID_SSD1331 ssd1331_96x64_spi_init(3,4,5); #elif defined(__AVR_ATtiny85__) ssd1306_i2cInitEx(-1,-1,0); #elif defined(CONFIG_SOFTWARE_I2C_AVAILABLE) ssd1306_i2cInit_Embedded(-1,-1,0); #elif defined(CONFIG_PLATFORM_I2C_AVAILABLE) ssd1306_platform_i2cInit(-1,0,-1); #elif defined(CONFIG_TWI_I2C_AVAILABLE) ssd1306_i2cInit_Twi(0); #else #error "Not supported microcontroller or board" #endif #ifndef ARKANOID_SSD1331 ssd1306_128x64_init(); #endif ssd1306_clearScreen( ); ssd1306_setColor(RGB_COLOR8(255,0,0)); for (int8_t y=-24; y<16; y++) { gfx_drawMonoBitmap(16 - OUTPUT_OFFSET, y, 96, 24, arkanoid_2); delay(20); } ssd1306_setColor(RGB_COLOR8(255,255,0)); ssd1306_printFixed_oldStyle(40 - OUTPUT_OFFSET, 40, "BREAKOUT", STYLE_NORMAL); beep(200,600); beep(300,200); beep(400,300); } void drawStatusPanel() { ssd1306_setColor(RGB_COLOR8(255,0,0)); for(uint8_t i=0; i= (RIGHT_EDGE - LEFT_EDGE - 2)) { break; } ssd1306_lcd.send_pixels1(0B00000000); pos++; } ssd1306_intf.stop(); } void drawFieldEdges() { uint8_t i=8; ssd1306_setColor(RGB_COLOR8(255,0,0)); while (i) { i--; ssd1306_lcd.set_block(LEFT_EDGE, i, 1); ssd1306_lcd.send_pixels1( 0B01010101 ); ssd1306_intf.stop(); ssd1306_lcd.set_block(RIGHT_EDGE, i, 1); ssd1306_lcd.send_pixels1( 0B01010101 ); ssd1306_intf.stop(); } } void drawBlock(uint8_t x, uint8_t y) { uint8_t block = gameField[y][x]; switch(block) { case 1: ssd1306_setColor(RGB_COLOR8(64,64,255)); break; case 2: ssd1306_setColor(RGB_COLOR8(64,255,255)); break; case 3: ssd1306_setColor(RGB_COLOR8(64,255,64)); break; default: ssd1306_setColor(RGB_COLOR8(64,64,255)); break; } ssd1306_drawSpriteEx(LEFT_EDGE + 1 + (x << 4), y, 16, &blockImages[block][0]); } void resetBlocks() { if (level > MAX_LEVELS) { level = MAX_LEVELS; } blocksLeft = 0; for (uint8_t i =0; i> 1 ) ) << SPEED_SHIFT; bally = ( SCREEN_HEIGHT - PLATFORM_HEIGHT ) << SPEED_SHIFT; memset(&objects[0], 0, sizeof(objects)); drawStartScreen(); lastDrawTimestamp = millis(); } void resetGame() { score = 0; // platformWidth = INITIAL_PLATFORM_WIDTH; platformPower = 0; hearts = 2; drawIntro(); delay(3000); startLevel(); } void setup() { ssd1306_setFixedFont_oldStyle(ssd1306xled_font6x8_AB); randomSeed(analogRead(0)); #if defined(CONFIG_PLATFORM_I2C_AVAILABLE) // no need to do anything here #elif defined(ARKANOID_SSD1331) #ifndef USE_Z_KEYPAD pinMode(LEFT_BTN, INPUT); pinMode(RIGHT_BTN, INPUT); #endif pinMode(BUZZER, OUTPUT); sei(); // enable all interrupts #elif defined(__AVR_ATtiny85__) DDRB |= 0b00011010; // set PB1 as output (for the speaker), PB0 and PB2 as input sei(); // enable all interrupts #elif defined(CONFIG_ARDUINO_WIRE_LIBRARY_AVAILABLE) Wire.begin(); #ifdef SSD1306_WIRE_CLOCK_CONFIGURABLE Wire.setClock( 400000 ); #endif #ifndef USE_Z_KEYPAD pinMode(LEFT_BTN, INPUT); pinMode(RIGHT_BTN, INPUT); #endif pinMode(BUZZER, OUTPUT); sei(); // enable all interrupts #elif defined(CONFIG_SOFTWARE_I2C_AVAILABLE) #ifndef USE_Z_KEYPAD pinMode(LEFT_BTN, INPUT); pinMode(RIGHT_BTN, INPUT); #endif pinMode(BUZZER, OUTPUT); sei(); // enable all interrupts #else #error "Not supported microcontroller or board" #endif resetGame(); } void loop() { if ( (uint16_t)(((uint16_t)millis()) - lastDrawTimestamp) > 28 ) { uint8_t lastx = (ballx >> SPEED_SHIFT); uint8_t lasty = (bally >> SPEED_SHIFT); lastDrawTimestamp += 28; // continue moving after the interrupt movePlatform(); // bounce off the sides of the screen if (moveBall()) { if (moveObjects()) { // update whats on the screen drawPlatform(); drawBall(lastx, lasty); drawObjects(); } } if (updateStatusPanel) { updateStatusPanel = false; drawStatusPanel(); } } } void drawBall(uint8_t lastx, uint8_t lasty) { uint8_t newx = ballx >> SPEED_SHIFT; uint8_t newy = bally >> SPEED_SHIFT; uint8_t temp; temp = 0B00000001 << (newy & 0x07); ssd1306_setColor(RGB_COLOR8(255,255,255)); ssd1306_lcd.set_block(LEFT_EDGE + 1 + newx, newy >> 3, 1); ssd1306_lcd.send_pixels1( temp ); ssd1306_intf.stop(); if ((newx != lastx) || ((newy >> 3) != (lasty >> 3))) { ssd1306_lcd.set_block(LEFT_EDGE + 1 + lastx, lasty >> 3, 1); ssd1306_lcd.send_pixels1( 0B00000000 ); ssd1306_intf.stop(); } } void drawObjects() { ssd1306_setColor(RGB_COLOR8(255,0,192)); for(uint8_t i=0; i= (SCREEN_HEIGHT - PLATFORM_HEIGHT)) { if ((x >= platformPos) && (x <= platformPos + platformWidth)) { return true; } } return false; } enum { BLOCK_HIT_NONE, BLOCK_HIT_UNBREAKABLE, BLOCK_HIT_BREAKABLE, BLOCK_HIT_LEVEL_DONE, }; uint8_t blockHit(uint8_t x, uint8_t y) { uint8_t ball_row = y>>3; if (ball_row < BLOCK_NUM_ROWS) { uint8_t ball_col = x >> 4; uint8_t blockType = gameField[ball_row][ball_col]; if ( blockType > 0 ) { if (blockType != BLOCK_STRONG) { gameField[ball_row][ball_col] = 0; score++; blocksLeft--; drawBlock(ball_col, ball_row); updateStatusPanel = true; if (blockType >= BLOCK_BONUS) { uint8_t i = freeObject(); if (i != 0xFF) { objects[i].sprite = ssd1306_createSprite( (ball_col << 4) + 6, (ball_row << 3), 5, &bonusSprites[blockType - BLOCK_BONUS][0] ); objects[i].extra = 0; objects[i].type = blockType; } } } // reset blocks if all have been hit if (blocksLeft == 0) { level++; startLevel(); return BLOCK_HIT_LEVEL_DONE; } return (blockType == BLOCK_STRONG ? BLOCK_HIT_UNBREAKABLE : BLOCK_HIT_BREAKABLE); } } return BLOCK_HIT_NONE; } bool moveObjects() { for(uint8_t i=0; i= (SCREEN_HEIGHT - PLATFORM_HEIGHT - 4)) { objects[i].type = 1; } else { if (objects[i].extra-- == 0) { objects[i].extra = 1; if (platformHit(objects[i].sprite.x + 3, objects[i].sprite.y + 8)) { if (objects[i].type == BLOCK_BOMB) { onKill(); return false; } else if (objects[i].type == BLOCK_HEART) { hearts++; updateStatusPanel = true; } else if (objects[i].type == BLOCK_POWER) { platformPower = 255; updateStatusPanel = true; } objects[i].type = 1; } objects[i].sprite.y++; } } } else if (objects[i].type == 0xFF) { if (objects[i].sprite.y <= 1) { objects[i].type = 1; } else { uint8_t hitType = blockHit( objects[i].sprite.x, objects[i].sprite.y - 1 ); if (hitType != BLOCK_HIT_NONE) { if (hitType == BLOCK_HIT_LEVEL_DONE) { return false; } objects[i].type = 1; } else { objects[i].sprite.y -= 1; } } } } return true; } // continues moving after interrupt void movePlatform() { // Use A0 ADC input (channel 0) if Z_KEYPAD is attached uint8_t buttonCode = getPressedButton(0); if (buttonCode == BUTTON_RIGHT) { platformPos = min(RIGHT_EDGE - LEFT_EDGE - 1 - platformWidth, platformPos + PLATFORM_SPEED); } if (buttonCode == BUTTON_LEFT) { platformPos = max(0, platformPos - PLATFORM_SPEED); } if (platformPower != 0) { platformPower--; if (!(platformPower & 0x1F)) { uint8_t i = freeObject(); if (i != 0xFF) { objects[i].sprite = ssd1306_createSprite( platformPos + (platformWidth >> 1), SCREEN_HEIGHT - PLATFORM_HEIGHT - 8, 1, shootSprite ); objects[i].extra = 0; objects[i].type = 0xFF; } } if (platformPower == 0) updateStatusPanel = true; } } void gameOver() { ssd1306_setColor(RGB_COLOR8(255,255,255)); #if defined(ESP32) || defined(ESP8266) uint16_t topScore = score; #else uint16_t topScore = eeprom_read_word(EEPROM_ADDR); if (topScore == 0xFFFF) { eeprom_write_word(EEPROM_ADDR, 0); topScore = 0; } if (score>topScore) { topScore = score; eeprom_write_word(EEPROM_ADDR, topScore); } #endif ssd1306_clearScreen( ); ssd1306_printFixed_oldStyle(32 - OUTPUT_OFFSET, 16, "GAME OVER", STYLE_NORMAL); ssd1306_printFixed_oldStyle(32 - OUTPUT_OFFSET, 32, "SCORE ", STYLE_NORMAL); arkanoidUtoa(score); ssd1306_printFixed_oldStyle(70 - OUTPUT_OFFSET, 32, tempStr, STYLE_NORMAL); ssd1306_printFixed_oldStyle(32 - OUTPUT_OFFSET, 40, "TOP SCORE ", STYLE_NORMAL); arkanoidUtoa(topScore); ssd1306_printFixed_oldStyle(90 - OUTPUT_OFFSET, 40, tempStr, STYLE_NORMAL); for (int i = 0; i<1000; i++) { beep(1,random(0,i*2)); } delay(2000); } void platformCrashAnimation() { for (uint8_t j = 4; j > 0; j--) { for ( uint8_t i = 0; i < platformWidth >> 2; i++ ) { ssd1306_lcd.set_block( platformPos + ((j & 0x01)<<1) + ((j & 0x02)>>1) + (i<<2) + LEFT_EDGE + 1, PLATFORM_ROW, platformWidth ); ssd1306_lcd.send_pixels1( 0B00000000 ); ssd1306_intf.stop(); } delay(150); } } void onKill() { platformCrashAnimation(); if (hearts == 0) { // game over if the ball misses the platform gameOver(); system_sleep(); level = 1; resetGame(); } else { hearts--; startLevel(); } } // the collsision check is actually done before this is called, this code works // out where the ball will bounce void collision(uint8_t partx, uint8_t party) { /* botton / top collision */ if ((party <= 0) || (party >= 7)) { vSpeed = -vSpeed; } else if ((partx <= 0) || (partx >= 15)) { hSpeed = -hSpeed; } beep(30,300); } // move and bounce the ball when reaches the screen limits bool moveBall() { uint8_t nextx = (ballx + hSpeed) >> SPEED_SHIFT; uint8_t nexty = (bally + vSpeed) >> SPEED_SHIFT; /* checkplatform Hit */ if (platformHit(nextx, nexty)) { int middle = platformPos + (platformWidth >> 1); hSpeed = (nextx - middle) / (platformWidth >> (SPEED_SHIFT + 1)); vSpeed = -max(4 - abs(hSpeed), 2); beep(20,600); } /* Check screen hit */ nextx = (ballx + hSpeed) >> SPEED_SHIFT; nexty = (bally + vSpeed) >> SPEED_SHIFT; if ((nextx <= 0) || (nextx >= RIGHT_EDGE - LEFT_EDGE - 1)) { hSpeed = -hSpeed; } if (nexty <= 0) { vSpeed = -vSpeed; } /* Check game over */ if (nexty >=(SCREEN_HEIGHT - PLATFORM_HEIGHT + 2)) { onKill(); return false; } ballx += hSpeed; bally += vSpeed; /* Check bar hit */ uint8_t hitType = blockHit( ballx >> SPEED_SHIFT, bally >> SPEED_SHIFT ); if (hitType != BLOCK_HIT_NONE) { if (hitType == BLOCK_HIT_LEVEL_DONE) { return false; } if (hitType == BLOCK_HIT_UNBREAKABLE) { ballx -= hSpeed; bally -= vSpeed; } uint8_t partx = (ballx >> SPEED_SHIFT) & 0x0F; uint8_t party = (bally >> SPEED_SHIFT) & 0x07; collision(partx, party); } return true; } void beep(int bCount,int bDelay) { for (int i = bCount*2; i>0; i--) { digitalWrite(BUZZER, i & 1); for(int i2 = 0; i2 < bDelay; i2++) { __asm__("nop\n\t"); #if F_CPU > 8000000 __asm__("nop\n\t"); __asm__("nop\n\t"); __asm__("nop\n\t"); __asm__("nop\n\t"); __asm__("nop\n\t"); __asm__("nop\n\t"); __asm__("nop\n\t"); __asm__("nop\n\t"); #endif } } digitalWrite(BUZZER,LOW); } #ifdef DEEP_SLEEP_NOT_SUPPORTED void system_sleep() { } #else void system_sleep() { ssd1306_clearScreen( ); ssd1306_displayOff(); ADCSRA &= ~(1<