First Commit

This commit is contained in:
MindCreeper03
2025-02-27 19:31:50 +01:00
parent bcbb6aff9a
commit e490df1715
2470 changed files with 1479965 additions and 0 deletions

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/*
MIT License
Copyright (c) 2018, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
///////////////////////////////////////////////////////////////////////
// This sketch will run on Arduboy HW (compile for Leonardo board)
//////////////////////////////////////////////////////////////////////
#include "ssd1306.h"
#include "nano_engine.h"
/* Do not use NanoEngine1, because there is issue in Arduboy emulator */
NanoEngineArduboy engine;
/* Define rect to move on the display */
NanoRect rect = { {15,12}, {60,35} };
/*
* This function is called every time engine needs to refresh display content.
* Just draw here all you need as usual.
* If the function returns false, then block, pointed by engine.canvas.offset will
* not be refreshed
*/
bool drawAll()
{
engine.canvas.clear();
engine.canvas.setColor(RGB_COLOR8(255,255,0));
engine.canvas.drawRect(rect); // draw rect in buffer
return true;
}
void setup()
{
/* Init Mono OLED 128x64 for Arduboy. 6 - RESET, 12 - CS, 4 - D/C */
ssd1306_128x64_spi_init(6, 12, 4);
/* initialize engine */
engine.begin();
engine.setFrameRate(45); // Set frame rate
engine.drawCallback( drawAll ); // Set callback to draw content
engine.connectArduboyKeys(); // Connect Arduboy keypad
engine.refresh(); // Makes engine to refresh whole display content at start-up
}
void loop()
{
if (!engine.nextFrame()) return; // exit if we're still waiting for next frame
NanoPoint point = {0,0}; // calculate vector to move rect
if (engine.pressed( BUTTON_RIGHT )) point.x = +1;
if (engine.pressed( BUTTON_LEFT )) point.x = -1;
if (engine.pressed( BUTTON_UP )) point.y = -1;
if (engine.pressed( BUTTON_DOWN )) point.y = +1;
engine.refresh(rect); // Update screen content at old rect position
rect += point; // Move rect according to pressed keys
engine.refresh(rect); // Update screen content at new rect position
engine.display(); // refresh display content
}

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/*
MIT License
Copyright (c) 2018, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
/**
* Attiny85 PINS
* ____
* RESET -|_| |- 3V
* SCL (3) -| |- (2)
* SDA (4) -| |- (1)
* GND -|____|- (0)
*
* Atmega328 PINS: connect LCD to A4/A5
*/
#include "ssd1306.h"
#include "nano_engine.h"
/*
* Heart image below is defined directly in flash memory.
* This reduces SRAM consumption.
* The image is define from bottom to top (bits), from left to
* right (bytes).
*/
const PROGMEM uint8_t heartImage[8] =
{
0B00001110,
0B00011111,
0B00111111,
0B01111110,
0B01111110,
0B00111101,
0B00011001,
0B00001110
};
/*
* Define sprite width. The width can be of any size.
* But sprite height is always assumed to be 8 pixels
* (number of bits in single byte).
*/
const int spriteWidth = sizeof(heartImage);
/* We use 8-pixels height sprites */
const int spriteHeight = 8;
/* Lets show 4 hearts on the display */
const int spritesCount = 4;
/* Declare variable that represents our 4 objects */
struct
{
NanoPoint pos;
NanoPoint speed;
} objects[ spritesCount ];
/* Create engine object */
NanoEngine8 engine;
/* Array of colors, used for the heart sprites */
static uint8_t s_colors[spritesCount] =
{
RGB_COLOR8(255,0,0),
RGB_COLOR8(0,255,0),
RGB_COLOR8(0,0,255),
RGB_COLOR8(255,255,0),
};
/*
* This function is called by the engine every time, it needs to refresh
* some part of the display. Just draw the content as usual. NanoCanvas
* will do correct clipping for you.
*/
bool drawHearts()
{
/* Clear canvas surface */
engine.canvas.clear();
engine.canvas.setMode( CANVAS_MODE_TRANSPARENT );
/* Draw line */
engine.canvas.setColor( RGB_COLOR8(128,128,128) );
engine.canvas.drawLine( 0, 0, ssd1306_displayWidth()*2 - 1, ssd1306_displayHeight()-1);
/* Draw rectangle around our canvas. It will show the range of the canvas on the display */
engine.canvas.setColor( RGB_COLOR8(0,255,255) );
engine.canvas.drawRect(0, 0, ssd1306_displayWidth() - 1, ssd1306_displayHeight() - 1);
/* Draw all 4 sprites on the canvas */
for (uint8_t i = 0; i < spritesCount; i++)
{
engine.canvas.setColor( s_colors[i] );
engine.canvas.drawBitmap1( objects[i].pos.x, objects[i].pos.y, 8, 8, heartImage );
}
/* Now, return true to draw canvas on the display. *
* If you return false, the part of display will not be refreshed */
return true;
}
void setup()
{
/* Initialize and clear display: 3 RST, 4 CES, 5 DS */
il9163_128x128_spi_init(3, 4, 5);
// ssd1331_96x64_spi_init(3, 4, 5);
// ssd1351_128x128_spi_init(3, 4, 5);
// st7735_128x160_spi_init(3, 4, 5);
// -- ssd1306_128x64_i2c_init(); // RGB canvas does not support monochrome displays
// -- pcd8544_84x48_spi_init(3, 4, 5);
/* Start the engine. It will switch display to required mode */
engine.begin();
/* Set frame refresh rate: 45 is ok for the eye */
engine.setFrameRate(45);
/* Make the engine to redraw whole display content when the board is powered on. *
* refresh() function do not change display content, but says notifies engine that *
* it needs to refresh() whole screen on next frame. */
engine.refresh();
/* Create 4 "hearts", and place them at different positions and give different movement direction */
for(uint8_t i = 0; i < spritesCount; i++)
{
objects[i].speed = { .x = (i & 2) ? -1: 1, .y = (i & 1) ? -1: 1 };
objects[i].pos = { .x = i*16, .y = i*8 + 2 };
}
/* Here we set draw callback, so the engine will call it every time it needs *
* physically update display content */
engine.drawCallback( drawHearts );
}
void loop()
{
/* If it is not time to draw next frame just exit and do nothing */
if (!engine.nextFrame()) return;
/* Recalculate position and movement direction of all 4 "hearts" */
for (uint8_t i = 0; i < spritesCount; i++)
{
/* We need to point the old position of the heart sprite */
engine.refresh( objects[i].pos.x, objects[i].pos.y,
objects[i].pos.x + spriteWidth - 1,
objects[i].pos.y + spriteHeight - 1 );
objects[i].pos += objects[i].speed;
/* If left or right boundary is reached, reverse X direction */
if ((objects[i].pos.x == (ssd1306_displayWidth() - 8)) || (objects[i].pos.x == 0))
objects[i].speed.x = -objects[i].speed.x;
/* Sprite height is always 8 pixels. Reverse Y direction if bottom or top boundary is reached. */
if ((objects[i].pos.y == (ssd1306_displayHeight() - 8)) || (objects[i].pos.y == 0))
objects[i].speed.y = -objects[i].speed.y;
/* Now provide the new position of the heart sprite to engine */
engine.refresh( objects[i].pos.x, objects[i].pos.y,
objects[i].pos.x + spriteWidth - 1,
objects[i].pos.y + spriteHeight - 1 );
}
/* Now do updates on the display */
engine.display();
}

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/*
MIT License
Copyright (c) 2018, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
/**
* Attiny85 PINS
* ____
* RESET -|_| |- 3V
* SCL (3) -| |- (2)
* SDA (4) -| |- (1)
* GND -|____|- (0)
*
* Atmega328 PINS: connect LCD to A4/A5
*/
// Define this before including library header, this will give Adafruit GFX support
// !!! Don't forget to install AdafruitGFX library to your Arduino IDE !!!
#define CONFIG_ADAFRUIT_GFX_ENABLE
#include "ssd1306.h"
#include "nano_engine.h"
// No need to include this for Arduino sketch
#ifndef ARDUINO
extern "C" void __cxa_pure_virtual() { while (1); }
#endif
/*
* Heart image below is defined directly in flash memory.
* This reduces SRAM consumption.
* The image is define from left to rigth (bits), from top to
* bottom (bytes). Unlike NanoCanvas1 of ssd1306 library, Adafruit
* GFX implementation uses different aproach for images, stored in Flash.
*/
const PROGMEM uint8_t heartImage[8] =
{
0B01100110,
0B11111001,
0B11111101,
0B11111111,
0B01111110,
0B00111100,
0B00011000,
0B00000000
};
/*
* Define sprite width. The width can be of any size.
* But sprite height is always assumed to be 8 pixels
* (number of bits in single byte).
*/
const int spriteWidth = sizeof(heartImage);
/* We use 8-pixels height sprites */
const int spriteHeight = 8;
/* Lets show 4 hearts on the display */
const int spritesCount = 4;
/* Declare variable that represents our 4 objects */
struct
{
NanoPoint pos;
NanoPoint speed;
} objects[ spritesCount ];
/* Create engine object */
NanoEngine<ADATILE_8x8_RGB8> engine;
/* Array of colors, used for the heart sprites */
static uint8_t s_colors[spritesCount] =
{
RGB_COLOR8(255,0,0),
RGB_COLOR8(0,255,0),
RGB_COLOR8(0,0,255),
RGB_COLOR8(255,255,0),
};
/*
* This function is called by the engine every time, it needs to refresh
* some part of the display. Just draw the content as usual. NanoCanvas
* will do correct clipping for you.
*/
bool drawHearts()
{
/* Clear canvas surface */
engine.canvas.fillScreen(0);
/* Draw line */
engine.canvas.drawLine( 0, 0, ssd1306_displayWidth()*2 - 1, ssd1306_displayHeight()-1, RGB_COLOR8(128,128,128));
/* Draw rectangle around our canvas. It will show the range of the canvas on the display */
engine.canvas.drawRect(0, 0, ssd1306_displayWidth(), ssd1306_displayHeight(), RGB_COLOR8(0,255,255));
/* Draw all 4 sprites on the canvas */
for (uint8_t i = 0; i < spritesCount; i++)
{
engine.canvas.drawBitmap( objects[i].pos.x, objects[i].pos.y, heartImage, 8, 8, s_colors[i] );
}
/* Now, return true to draw canvas on the display. *
* If you return false, the part of display will not be refreshed */
return true;
}
void setup()
{
/* Initialize and clear display: 3 RST, 4 CES, 5 DS */
il9163_128x128_spi_init(3, 4, 5);
// ssd1331_96x64_spi_init(3, 4, 5);
// ssd1351_128x128_spi_init(3, 4, 5);
// st7735_128x160_spi_init(3, 4, 5);
// -- ssd1306_128x64_i2c_init(); // RGB canvas does not support monochrome displays
// -- pcd8544_84x48_spi_init(3, 4, 5);
/* Start the engine. It will switch display to required mode */
engine.begin();
/* Set frame refresh rate: 45 is ok for the eye */
engine.setFrameRate(45);
/* Make the engine to redraw whole display content when the board is powered on. *
* refresh() function do not change display content, but says notifies engine that *
* it needs to refresh() whole screen on next frame. */
engine.refresh();
/* Create 4 "hearts", and place them at different positions and give different movement direction */
for(uint8_t i = 0; i < spritesCount; i++)
{
objects[i].speed = { .x = (i & 2) ? -1: 1, .y = (i & 1) ? -1: 1 };
objects[i].pos = { .x = i*16, .y = i*8 + 2 };
}
/* Here we set draw callback, so the engine will call it every time it needs *
* physically update display content */
engine.drawCallback( drawHearts );
}
void loop()
{
/* If it is not time to draw next frame just exit and do nothing */
if (!engine.nextFrame()) return;
/* Recalculate position and movement direction of all 4 "hearts" */
for (uint8_t i = 0; i < spritesCount; i++)
{
/* We need to point the old position of the heart sprite */
engine.refresh( objects[i].pos.x, objects[i].pos.y,
objects[i].pos.x + spriteWidth - 1,
objects[i].pos.y + spriteHeight - 1 );
objects[i].pos += objects[i].speed;
/* If left or right boundary is reached, reverse X direction */
if ((objects[i].pos.x == (ssd1306_displayWidth() - 8)) || (objects[i].pos.x == 0))
objects[i].speed.x = -objects[i].speed.x;
/* Sprite height is always 8 pixels. Reverse Y direction if bottom or top boundary is reached. */
if ((objects[i].pos.y == (ssd1306_displayHeight() - 8)) || (objects[i].pos.y == 0))
objects[i].speed.y = -objects[i].speed.y;
/* Now provide the new position of the heart sprite to engine */
engine.refresh( objects[i].pos.x, objects[i].pos.y,
objects[i].pos.x + spriteWidth - 1,
objects[i].pos.y + spriteHeight - 1 );
}
/* Now do updates on the display */
engine.display();
}

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## NanoCanvas8 performance testing
| **Test desc** | **Time(ms)** | **FPS** | **Comments** |
| :-------- |:---:|:---:|:---------|
| Output double buffer | 17 | 58 | |
| Clear double buffer | 15 | 66 | |
| Template text in non transparent mode | 20 | 50 | |
| Template text in transparent mode | 14 | 71 | |
| Drawing Flash monochrome bitmap 128x64 in non-transparent mode | 26 | 38 | |
| Drawing Flash monochrome bitmap 128x64 in transparent mode | 24 | 41 | |
## Output double buffer
```cpp
bool drawAll()
{
return true;
}
```
## Clear double buffer
```cpp
bool drawAll()
{
engine.canvas.clear();
return false; /* To avoid draw operations */
}
```
## Template text in non transparent mode
```cpp
bool drawAll()
{
engine.canvas.setMode(0);
engine.canvas.setColor(RGB_COLOR8(255,0,0));
engine.canvas.printFixed(0, 15, "This is example of text output", STYLE_NORMAL);
return false; /* To avoid draw operations */
}
```
## Template text in transparent mode
```cpp
bool drawAll()
{
engine.canvas.setMode(CANVAS_MODE_TRANSPARENT);
engine.canvas.setColor(RGB_COLOR8(255,0,0));
engine.canvas.printFixed(0, 15, "This is example of text output", STYLE_NORMAL);
return false; /* To avoid draw operations */
}
```
## Drawing Flash monochrome bitmap 128x64 in non-transparent mode
```cpp
bool drawAll()
{
engine.canvas.setMode(0);
engine.canvas.setColor(RGB_COLOR8(0,255,255));
engine.canvas.drawBitmap1(0, 0, 128, 64, Sova);
}
```
## Drawing Flash monochrome bitmap 128x64 in transparent mode
```cpp
bool drawAll()
{
engine.canvas.setMode(CANVAS_MODE_TRANSPARENT);
engine.canvas.setColor(RGB_COLOR8(0,255,255));
engine.canvas.drawBitmap1(0, 0, 128, 64, Sova);
}
```

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#include "nano_bitmaps.h"
//------------------------------------------------------------------------------
// File generated by LCD Assistant
// http://en.radzio.dxp.pl/bitmap_converter/
//------------------------------------------------------------------------------
const uint8_t Sova [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06,
0x0A, 0x05, 0x0D, 0x01, 0x01, 0x03, 0x87, 0xFE, 0xFE, 0xFC, 0xF8, 0xF0, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xC0, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x0E,
0x08, 0x0C, 0x0C, 0x0C, 0x0E, 0x0F, 0x0F, 0x07, 0x07, 0x03, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xE0, 0x30,
0x98, 0xDE, 0xE6, 0xE7, 0xF7, 0xD7, 0xD6, 0x56, 0x56, 0xD7, 0xD7, 0x5F, 0xDF, 0x3F, 0x3F, 0x2F,
0x9F, 0xD7, 0xDF, 0x6F, 0x6B, 0x6B, 0x7F, 0xF7, 0xF3, 0xF3, 0xE0, 0xEC, 0x98, 0x30, 0xE0, 0x80,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x60, 0x70, 0x70, 0x60,
0x40, 0x60, 0xE0, 0xE0, 0xE0, 0xE0, 0xE0, 0xE0, 0xE0, 0xC0, 0xC0, 0xE0, 0xF0, 0xE0, 0x40, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0xFB, 0xE0,
0xDF, 0xB1, 0xEF, 0x5F, 0xB9, 0xB0, 0xA0, 0xE6, 0x6E, 0x2E, 0xB6, 0xB9, 0x9F, 0xAF, 0xA0, 0xA7,
0xBF, 0x99, 0xB6, 0xB6, 0xA6, 0xA6, 0xB0, 0xB0, 0xA9, 0xDF, 0xCF, 0xF0, 0x7F, 0x77, 0xFD, 0x01,
0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x08, 0xEE, 0xB3, 0x7D, 0xBE, 0x7F, 0xC7, 0x87, 0xB7,
0xB7, 0xB7, 0xCD, 0x7D, 0x83, 0x93, 0xFB, 0xCD, 0xB5, 0x35, 0xA5, 0x87, 0xCE, 0xFE, 0x1C, 0xF9,
0xC3, 0x1C, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x1F, 0x3F, 0x3C, 0x73,
0xEF, 0x9E, 0x7E, 0xFD, 0xFD, 0xED, 0xAD, 0xFD, 0xDD, 0xFF, 0xBF, 0xFF, 0x5F, 0xDF, 0xEF, 0xFF,
0xFF, 0xFF, 0x6F, 0xFF, 0xDF, 0xEF, 0xFD, 0xDD, 0xFD, 0xBC, 0xFE, 0x7E, 0xBF, 0xEF, 0x7B, 0x3E,
0x1F, 0x0F, 0x07, 0x00, 0x00, 0x0E, 0x1F, 0x3C, 0x77, 0x5F, 0x3D, 0x7D, 0xFB, 0xFB, 0x7A, 0xFA,
0xFE, 0xFE, 0xFE, 0xFE, 0xFF, 0xFF, 0x7E, 0xFE, 0xBF, 0xFD, 0xF5, 0xF5, 0xF6, 0xFA, 0xFB, 0xDF,
0x67, 0x78, 0x3C, 0x1C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x00, 0x00,
0x60, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xC0, 0x80, 0x00, 0x00, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x40, 0x00, 0x10, 0x38, 0x80, 0x00, 0x00, 0x80, 0xC0, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x01, 0x00, 0x00, 0x81, 0x83, 0x83, 0x87, 0xE7, 0xEF, 0xEF, 0xEB, 0xFF, 0xF7, 0xDF,
0xFA, 0xFE, 0xFF, 0xEB, 0xEE, 0xEE, 0xE7, 0x67, 0x63, 0x61, 0x60, 0x60, 0x60, 0xE0, 0xE0, 0xE0,
0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x71, 0x73, 0x7B,
0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7E, 0x7F, 0x77, 0x76, 0x73, 0x73, 0x71, 0x71, 0x70, 0x71, 0x70,
0x70, 0x70, 0x70, 0x70, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF1, 0xF1, 0xF1, 0xE0, 0xE0,
0xE8, 0xEC, 0xEE, 0xE7, 0xE2, 0xE4, 0xE8, 0xD0, 0xE0, 0xE0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0,
0x10, 0x10, 0x10, 0x10, 0x1F, 0x13, 0xA1, 0xAD, 0xC8, 0x49, 0x47, 0x42, 0x40, 0xC0, 0xDC, 0x78,
0x60, 0x60, 0x20, 0x21, 0x31, 0x30, 0x11, 0x1A, 0x1B, 0x0B, 0x0D, 0x0C, 0x04, 0x06, 0x06, 0x06,
0x03, 0x03, 0x03, 0x13, 0x31, 0x71, 0x71, 0x61, 0x81, 0x81, 0x41, 0x20, 0x26, 0x0C, 0x1C, 0x30,
0x78, 0x00, 0x00, 0x84, 0xC4, 0x84, 0x84, 0x0C, 0x04, 0x02, 0x02, 0x01, 0x01, 0x07, 0x0E, 0x0E,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0xE0, 0xE0, 0xC0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0xE0, 0xC0, 0xC0, 0x00, 0x00, 0x81, 0x81, 0x81, 0x41, 0x41,
0x21, 0x21, 0x13, 0x13, 0x13, 0x03, 0x0B, 0x0B, 0x0B, 0x0F, 0x0F, 0x07, 0x07, 0x07, 0x07, 0x07,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x01, 0x01, 0x00, 0x00, 0x06, 0x07, 0x03, 0x03, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x0C, 0x40, 0xEE, 0x79,
0x35, 0x02, 0x08, 0x08, 0x04, 0x04, 0x02, 0x1F, 0x3D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04,
0x04, 0x24, 0x00, 0x0D, 0x30, 0x31, 0x01, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x82, 0xC6, 0xC6, 0x36, 0x68, 0x44,
0xB4, 0xA0, 0x52, 0x62, 0x02, 0x02, 0x02, 0x00, 0x01, 0x03, 0x32, 0x7A, 0x3E, 0x1A, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x1D, 0x3D, 0x1D, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};

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/*
MIT License
Copyright (c) 2016-2018, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef _SOVA_H_
#define _SOVA_H_
// ----------------------------------------------------------------------------
#include "ssd1306_hal/io.h"
extern const uint8_t Sova [] PROGMEM;
#endif

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@@ -0,0 +1,110 @@
/*
MIT License
Copyright (c) 2018, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
/////////////////////////////////////////////////////////////////////////
// THIS SKETCH IS FOR TEST PURPOSES ONLY
/////////////////////////////////////////////////////////////////////////
/**
* Nano/Atmega328 PINS: connect LCD to D5 (D/C), D4 (CS), D3 (RES), D11(DIN), D13(CLK)
* Attiny SPI PINS: connect LCD to D4 (D/C), GND (CS), D3 (RES), D1(DIN), D2(CLK)
* ESP8266: connect LCD to D1(D/C), D2(CS), RX(RES), D7(DIN), D5(CLK)
*/
#include "ssd1306.h"
#include "nano_engine.h"
#include "nano_bitmaps.h"
#define FRAMES_CAPTURE 128
NanoEngine8 engine;
int x = 72;
int b_x = -128;
int b_y = -128;
int textx = 10;
char bufStr[16] = {0};
uint32_t totalDuration = 0;
uint32_t frames = 0;
void displayStats()
{
if (frames >= FRAMES_CAPTURE)
{
engine.canvas.setMode(0);
utoa(totalDuration/frames,bufStr,10);
engine.canvas.setColor(RGB_COLOR8(255,0,255));
engine.canvas.printFixed(0, 0, "MS: ");
engine.canvas.printFixed(24, 0, bufStr);
utoa(1000/(totalDuration/frames),bufStr,10);
engine.canvas.printFixed(0, 8, "FPS: ");
engine.canvas.printFixed(30, 8, bufStr);
}
}
bool drawAll()
{
engine.canvas.clear();
engine.canvas.setMode(CANVAS_MODE_TRANSPARENT);
engine.canvas.setColor(RGB_COLOR8(255,255,0));
engine.canvas.drawRect(15,12,x,55);
engine.canvas.setColor(RGB_COLOR8(64,64,64));
engine.canvas.fillRect(16,13,x-1,54);
engine.canvas.setColor(RGB_COLOR8(0,255,255));
engine.canvas.drawBitmap1(b_x, b_y, 128, 64, Sova);
engine.canvas.setColor(RGB_COLOR8(255,0,0));
engine.canvas.printFixed(textx, 30, "This is example of text output");
displayStats();
return true;
}
void setup()
{
ssd1306_setFixedFont(ssd1306xled_font6x8);
ssd1331_96x64_spi_init(3, 4, 5);
/* Set draw callback, it will be called by engine every time, *
* when it needs to refresh some area on the lcd display. */
engine.drawCallback( drawAll );
engine.begin();
}
uint32_t lastTs;
void loop()
{
uint32_t lastTs = millis();
uint32_t updateDuration;
engine.refresh();
engine.display();
if ( frames < FRAMES_CAPTURE )
{
totalDuration += millis() - lastTs;
frames++;
}
delay(30);
textx++; if (textx ==96) textx = -192;
b_x++;
b_y++;
}

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/*
MIT License
Copyright (c) 2018, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
/**
* Attiny85 PINS
* ____
* RESET -|_| |- 3V
* SCL (3) -| |- (2)
* SDA (4) -| |- (1)
* GND -|____|- (0)
*
* Attiny85 I2C PINS: see picture above
* Digispark I2C PINS: D0/D2
* Atmega328 I2C PINS: connect LCD to A4/A5
* ESP8266 I2C PINS: GPIO4/GPIO5
* ESP32 I2C PINS: 21/22
*/
#include "ssd1306.h"
#include "nano_engine.h"
/*
* Define snowflake images directly in flash memory.
* This reduces SRAM consumption.
* The image is defined from bottom to top (bits), from left to right (bytes).
*/
const PROGMEM uint8_t snowFlakeImage[8][8] =
{
{
0B00111000,
0B01010100,
0B10010010,
0B11111110,
0B10010010,
0B01010100,
0B00111000,
0B00000000
},
{
0B00010000,
0B01010100,
0B00111000,
0B11101110,
0B00111000,
0B01010100,
0B00010000,
0B00000000
},
{
0B00111000,
0B00010000,
0B10111010,
0B11101110,
0B10111010,
0B00010000,
0B00111000,
0B00000000
},
{
0B00011000,
0B01011010,
0B00100100,
0B11011011,
0B11011011,
0B00100100,
0B01011010,
0B00011000
},
{
0B00010000,
0B00111000,
0B01010100,
0B11101110,
0B01010100,
0B00111000,
0B00010000,
0B00000000
},
{
0B10000010,
0B00101000,
0B01101100,
0B00010000,
0B01101100,
0B00101000,
0B10000010,
0B00000000
},
{
0B01000100,
0B10101010,
0B01101100,
0B00010000,
0B01101100,
0B10101010,
0B01000100,
0B00000000
},
{
0B00101000,
0B01010100,
0B10111010,
0B01101100,
0B10111010,
0B01010100,
0B00101000,
0B00000000
},
};
NanoEngine1 engine;
class SnowFlake: public NanoFixedSprite<NanoEngine1, engine>
{
public:
SnowFlake(): NanoFixedSprite<NanoEngine1, engine>({0, 0}, {8, 8}, nullptr) { }
bool isAlive() { return falling; }
void bringToLife()
{
setBitmap( &snowFlakeImage[random(8)][0] );
/* Set initial position in scaled coordinates */
scaled_position = { random(ssd1306_displayWidth() * 8), -8 * 8 };
/* Use some random speed */
speed = { random(-16, 16), random(4, 12) };
/* After countdown timer ticks to 0, change X direction */
timer = random(24, 48);
moveTo( scaled_position/8 );
falling = true;
}
void move()
{
scaled_position += speed;
timer--;
if (0 == timer)
{
/* Change movement direction */
speed.x = random(-16, 16);
timer = random(24, 48);
}
moveTo( scaled_position/8 );
if (y() >= static_cast<lcdint_t>(ssd1306_displayHeight()) )
{
falling = false;
}
}
private:
NanoPoint scaled_position;
NanoPoint speed;
uint8_t timer;
bool falling = false;
};
static const uint8_t maxCount = 20;
/* These are our snow flakes */
SnowFlake snowFlakes[maxCount];
bool onDraw()
{
engine.canvas.clear();
for (uint8_t i=0; i<maxCount; i++)
{
if (snowFlakes[i].isAlive())
{
snowFlakes[i].draw();
}
}
return true;
}
void setup()
{
ssd1306_128x64_i2c_init();
// ssd1331_96x64_spi_init(3,4,5);
// ssd1351_128x128_spi_init(3,4,5);
// il9163_128x128_spi_init(3,4,5);
engine.setFrameRate( 30 );
engine.begin();
engine.drawCallback( onDraw );
engine.canvas.setMode(CANVAS_MODE_TRANSPARENT);
engine.refresh();
}
void addSnowFlake()
{
for (uint8_t i=0; i<maxCount; i++)
{
if (!snowFlakes[i].isAlive())
{
snowFlakes[i].bringToLife();
break;
}
}
}
void moveSnowFlakes()
{
for (uint8_t i=0; i<maxCount; i++)
{
if (snowFlakes[i].isAlive())
{
snowFlakes[i].move();
}
}
}
static uint8_t globalTimer=3;
void loop()
{
if (!engine.nextFrame()) return;
if (0 == (--globalTimer))
{
/* Try to add new snowflake every ~ 90ms */
globalTimer = 3;
addSnowFlake();
}
moveSnowFlakes();
engine.display();
}