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79
libraries/ssd1306/examples/games/lode_runner/game_basic.h
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79
libraries/ssd1306/examples/games/lode_runner/game_basic.h
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/*
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MIT License
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Copyright (c) 2018, Alexey Dynda
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#pragma once
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#include "ssd1306.h"
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#include "nano_engine.h"
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typedef NanoEngine<TILE_16x16_RGB8> GraphicsEngine;
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extern uint8_t gameField[];
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extern GraphicsEngine engine;
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static inline bool isWalkable(uint8_t type) { return (type == 0) || (type == 2) || (type == 3) || (type == 4); }
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static inline bool isSolid(uint8_t type) { return (type == 1) || (type == 2) || (type == 5); }
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static inline bool isPipe(uint8_t type) { return type == 3; }
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static inline bool isGold(uint8_t type) { return type == 4; }
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static inline bool isStair(uint8_t type) { return type == 2; }
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static inline uint16_t block_index(const NanoPoint& block)
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{
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return block.x + block.y * 24;
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}
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static inline NanoPoint pos_to_block(const NanoPoint& pos)
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{
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return pos >> 3;
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}
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static inline NanoPoint block_to_pos(const NanoPoint& block)
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{
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return block << 3;
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}
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static inline NanoRect rect_to_blocks(const NanoRect& rect)
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{
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return rect >> 3;
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}
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static inline uint8_t block_value(const NanoPoint& block)
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{
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uint16_t index = block_index(block);
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if (index >= 24*14) index = 0;
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return gameField[index];
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}
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static inline uint8_t block_at(const NanoPoint& p)
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{
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return block_value(pos_to_block(p));
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}
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static inline void set_block_at(const NanoPoint& p, uint8_t v)
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{
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uint16_t index = block_index(pos_to_block(p));
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if (index >= 24*14) index = 0;
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gameField[index] = v;
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}
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