First Commit

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MindCreeper03
2025-02-27 19:31:50 +01:00
parent bcbb6aff9a
commit e490df1715
2470 changed files with 1479965 additions and 0 deletions

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/*
MIT License
Copyright (c) 2016-2018, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
/**
* Attiny85 PINS
* ____
* RESET -|_| |- 3V
* SCL (3) -| |- (2)
* SDA (4) -| |- (1)
* GND -|____|- (0)
*
* Atmega328 PINS: connect LCD to A4/A5
*/
#include "ssd1306.h"
#include "nano_engine.h"
/*
* Each pixel in SSD1306 display takes 1 bit of the memory. So, full resolution
* of 128x64 LCD display will require 128*64/8 = 1024 bytes of SRAM for the buffer.
* To let this example to run on Attiny devices (they have 256/512 byte SRAM), we
* will use small canvas buffer: 32x32 (requires 128 bytes of SRAM), so the example
* would run even on Attiny45.
*/
const int canvasWidth = 32; // Width must be power of 2, i.e. 16, 32, 64, 128...
const int canvasHeight = 32; // Height must be divided on 8, i.e. 8, 16, 24, 32...
uint8_t canvasData[canvasWidth*(canvasHeight/8)];
/* Create canvas object */
NanoCanvas1 canvas(canvasWidth, canvasHeight, canvasData);
void setup()
{
/* Initialize and clear display */
ssd1306_128x64_i2c_init();
// ssd1306_128x64_i2c_init();
// pcd8544_84x48_spi_init(3, 4, 5); // 3 RST, 4 CES, 5 DS
// ssd1331_96x64_spi_init(3, 4, 5);
// ssd1351_128x128_spi_init(3, 4, 5);
// il9163_128x128_spi_init(3, 4, 5);
// st7735_128x160_spi_init(3, 4, 5);
ssd1306_clearScreen();
/* Set font to use with canvas in console mode */
ssd1306_setFixedFont(ssd1306xled_font6x8);
/* Make text to wrap to new line automatically at the end of buffer */
canvas.setMode( CANVAS_TEXT_WRAP_LOCAL );
}
void loop()
{
/* Here use any methods, provided by Arduino Print class */
canvas.print( "Start: " );
canvas.println( "<LF>" );
delay(500);
canvas.blt();
}

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/*
MIT License
Copyright (c) 2017-2018, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
/**
* Attiny85 PINS
* ____
* RESET -|_| |- 3V
* SCL (3) -| |- (2)
* SDA (4) -| |- (1)
* GND -|____|- (0)
*
* Atmega328 PINS: connect LCD to A4/A5
*/
// Define this before including library header, this will give Adafruit GFX support
// !!! Don't forget to install AdafruitGFX library to your Arduino IDE !!!
#define CONFIG_ADAFRUIT_GFX_ENABLE
#include "ssd1306.h"
#include "nano_engine.h"
// No need to include this for Arduino sketch
#ifndef ARDUINO
extern "C" void __cxa_pure_virtual() { while (1); }
#endif
/*
* Heart image below is defined directly in flash memory.
* This reduces SRAM consumption.
* The image is define from left to rigth (bits), from top to
* bottom (bytes). Unlike NanoCanvas1 of ssd1306 library, Adafruit
* GFX implementation uses different aproach for images, stored in Flash.
*/
const PROGMEM uint8_t heartImage[8] =
{
0B01100110,
0B11111001,
0B11111101,
0B11111111,
0B01111110,
0B00111100,
0B00011000,
0B00000000
};
/*
* Define sprite width. The width can be of any size.
* But sprite height is always assumed to be 8 pixels
* (number of bits in single byte).
*/
const int spriteWidth = sizeof(heartImage);
/* Lets show 4 hearts on the display */
const int spritesCount = 4;
/* Declare variable that represents our 4 objects */
struct
{
NanoPoint pos;
NanoPoint speed;
} objects[ spritesCount ];
/*
* Each pixel in SSD1306 display takes 1 bit of the memory. So, full resolution
* of 128x64 LCD display will require 128*64/8 = 1024 bytes of SRAM for the buffer.
* To let this example to run on Attiny devices (they have 256/512 byte SRAM), we
* will use small canvas buffer: 32x32 (requires 128 bytes of SRAM), so the example
* would run even on Attiny45.
*/
const int canvasWidth = 64; // Width must be power of 2, i.e. 16, 32, 64, 128...
const int canvasHeight = 32; // Height must be divided on 8, i.e. 8, 16, 24, 32...
uint8_t canvasData[canvasWidth*(canvasHeight/8)];
AdafruitCanvas1 canvas(canvasWidth, canvasHeight, canvasData);
void setup()
{
/* Initialize and clear display */
ssd1306_128x64_i2c_init();
// ssd1306_128x64_spi_init(3, 4, 5);
// pcd8544_84x48_spi_init(3, 4, 5); // 3 RST, 4 CES, 5 DS
// ssd1331_96x64_spi_init(3, 4, 5);
// ssd1351_128x128_spi_init(3, 4, 5);
// il9163_128x128_spi_init(3, 4, 5);
// st7735_128x160_spi_init(3, 4, 5);
ssd1306_fillScreen(0x00);
/* Create 4 "hearts", and place them at different positions and give different movement direction */
for(uint8_t i = 0; i < spritesCount; i++)
{
objects[i].speed = { .x = (i & 1) ? -1: 1, .y = (i & 2) ? -1: 1 };
objects[i].pos = { .x = i*4, .y = i*4 + 2 };
}
}
void loop()
{
delay(40);
/* Recalculate position and movement direction of all 4 "hearts" */
for (uint8_t i = 0; i < spritesCount; i++)
{
objects[i].pos += objects[i].speed;
/* If left or right boundary is reached, reverse X direction */
if ((objects[i].pos.x == (canvasWidth - 8)) || (objects[i].pos.x == 0))
objects[i].speed.x = -objects[i].speed.x;
/* Sprite height is always 8 pixels. Reverse Y direction if bottom or top boundary is reached. */
if ((objects[i].pos.y == (canvasHeight - 8)) || (objects[i].pos.y == 0))
objects[i].speed.y = -objects[i].speed.y;
}
/* Clear canvas surface */
canvas.fillScreen(0);
/* Draw line */
canvas.drawLine( 0, 0, canvasWidth*2 - 1, canvasHeight-1, 1);
/* Draw rectangle around our canvas. It will show the range of the canvas on the display */
canvas.drawRect(0, 0, canvasWidth, canvasHeight, 1);
/* Draw all 4 sprites on the canvas */
for (uint8_t i = 0; i < spritesCount; i++)
{
canvas.drawBitmap( objects[i].pos.x, objects[i].pos.y, heartImage, 8, 8, 1 );
}
/* Now, draw canvas on the display. You will find, that *
* using AdafruitCanvas1 is similar to NanoCanvas1 */
canvas.blt(0, 0);
}

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/*
MIT License
Copyright (c) 2017-2018, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
/**
* Attiny85 PINS
* ____
* RESET -|_| |- 3V
* SCL (3) -| |- (2)
* SDA (4) -| |- (1)
* GND -|____|- (0)
*
* Atmega328 PINS: connect LCD to A4/A5
*/
#include "ssd1306.h"
#include "nano_engine.h"
/*
* Heart image below is defined directly in flash memory.
* This reduces SRAM consumption.
* The image is define from bottom to top (bits), from left to
* right (bytes).
*/
const PROGMEM uint8_t heartImage[8] =
{
0B00001110,
0B00011111,
0B00111111,
0B01111110,
0B01111110,
0B00111101,
0B00011001,
0B00001110
};
/*
* Define sprite width. The width can be of any size.
* But sprite height is always assumed to be 8 pixels
* (number of bits in single byte).
*/
const int spriteWidth = sizeof(heartImage);
/* Lets show 4 hearts on the display */
const int spritesCount = 4;
/* Declare variable that represents our 4 objects */
struct
{
NanoPoint pos;
NanoPoint speed;
} objects[ spritesCount ];
/*
* Each pixel in SSD1306 display takes 1 bit of the memory. So, full resolution
* of 128x64 LCD display will require 128*64/8 = 1024 bytes of SRAM for the buffer.
* To let this example to run on Attiny devices (they have 256/512 byte SRAM), we
* will use small canvas buffer: 32x32 (requires 128 bytes of SRAM), so the example
* would run even on Attiny45.
*/
const int canvasWidth = 32; // Width must be power of 2, i.e. 16, 32, 64, 128...
const int canvasHeight = 32; // Height must be divided on 8, i.e. 8, 16, 24, 32...
uint8_t canvasData[canvasWidth*(canvasHeight/8)];
/* Create canvas object */
NanoCanvas1 canvas(canvasWidth, canvasHeight, canvasData);
void setup()
{
/* Initialize and clear display */
ssd1306_128x64_i2c_init();
// ssd1306_128x64_spi_init(3, 4, 5);
// pcd8544_84x48_spi_init(3, 4, 5); // 3 RST, 4 CES, 5 DS
// ssd1331_96x64_spi_init(3, 4, 5);
// ssd1351_128x128_spi_init(3, 4, 5);
// il9163_128x128_spi_init(3, 4, 5);
// st7735_128x160_spi_init(3, 4, 5);
ssd1306_fillScreen(0x00);
/* Create 4 "hearts", and place them at different positions and give different movement direction */
for(uint8_t i = 0; i < spritesCount; i++)
{
objects[i].speed = { .x = (i & 1) ? -1: 1, .y = (i & 2) ? -1: 1 };
objects[i].pos = { .x = i*4, .y = i*4 + 2 };
}
canvas.setMode( CANVAS_MODE_TRANSPARENT );
}
void loop()
{
delay(40);
/* Recalculate position and movement direction of all 4 "hearts" */
for (uint8_t i = 0; i < spritesCount; i++)
{
objects[i].pos += objects[i].speed;
/* If left or right boundary is reached, reverse X direction */
if ((objects[i].pos.x == (canvasWidth - 8)) || (objects[i].pos.x == 0))
objects[i].speed.x = -objects[i].speed.x;
/* Sprite height is always 8 pixels. Reverse Y direction if bottom or top boundary is reached. */
if ((objects[i].pos.y == (canvasHeight - 8)) || (objects[i].pos.y == 0))
objects[i].speed.y = -objects[i].speed.y;
}
/* Clear canvas surface */
canvas.clear();
/* Draw line */
canvas.drawLine( 0, 0, canvasWidth*2 - 1, canvasHeight-1);
/* Draw rectangle around our canvas. It will show the range of the canvas on the display */
canvas.drawRect(0, 0, canvasWidth-1, canvasHeight-1);
/* Draw all 4 sprites on the canvas */
for (uint8_t i = 0; i < spritesCount; i++)
{
canvas.drawBitmap1( objects[i].pos.x, objects[i].pos.y, 8, 8, heartImage );
}
/* Now, draw canvas on the display */
canvas.blt(48, 0);
}

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/*
MIT License
Copyright (c) 2018, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
/**
* Attiny85 PINS
* ____
* RESET -|_| |- 3V
* SCL (3) -| |- (2)
* SDA (4) -| |- (1)
* GND -|____|- (0)
*
* Atmega328 PINS: connect LCD to A4/A5
*/
// Define this before including library header, this will give Adafruit GFX support
// !!! Don't forget to install AdafruitGFX library to your Arduino IDE !!!
#define CONFIG_ADAFRUIT_GFX_ENABLE
#include "ssd1306.h"
#include "nano_engine.h"
// No need to include this for Arduino sketch
#ifndef ARDUINO
extern "C" void __cxa_pure_virtual() { while (1); }
#endif
/*
* Heart image below is defined directly in flash memory.
* This reduces SRAM consumption.
* The image is define from left to rigth (bits), from top to
* bottom (bytes). Unlike NanoCanvas1 of ssd1306 library, Adafruit
* GFX implementation uses different aproach for images, stored in Flash.
*/
const PROGMEM uint8_t heartImage[8] =
{
0B01100110,
0B11111001,
0B11111101,
0B11111111,
0B01111110,
0B00111100,
0B00011000,
0B00000000
};
/*
* Define sprite width. The width can be of any size.
* But sprite height is always assumed to be 8 pixels
* (number of bits in single byte).
*/
const int spriteWidth = sizeof(heartImage);
/* Lets show 4 hearts on the display */
const int spritesCount = 4;
/* Declare variable that represents our 4 objects */
struct
{
NanoPoint pos;
NanoPoint speed;
} objects[ spritesCount ];
/*
* Each pixel in rgb16 mode needs 16 bit of the memory. So, full resolution
* of 128x128 LCD display will require 128*128*2 = 32768 bytes of SRAM for the buffer.
* To let this example to run on Atmega328p devices (they have 2048 byte SRAM), we
* will use small canvas buffer: 32x16 (requires 1024 bytes of SRAM).
*/
const int canvasWidth = 32; // Width
const int canvasHeight = 16; // Height
uint8_t canvasData[canvasWidth*canvasHeight*2];
/* Create canvas object */
AdafruitCanvas16 canvas(canvasWidth, canvasHeight, canvasData);
void setup()
{
/* Initialize and clear display: 3 RST, 4 CES, 5 DS */
il9163_128x128_spi_init(3, 4, 5);
// ssd1331_96x64_spi_init(3, 4, 5);
// ssd1351_128x128_spi_init(3, 4, 5);
// st7735_128x160_spi_init(3, 4, 5);
// -- ssd1306_128x64_i2c_init(); // RGB canvas does not support monochrome displays
// -- pcd8544_84x48_spi_init(3, 4, 5);
/* The library should be switched to normal mode for RGB displays */
ssd1306_setMode(LCD_MODE_NORMAL);
ssd1306_fillScreen(0x00);
/* Create 4 "hearts", and place them at different positions and give different movement direction */
for(uint8_t i = 0; i < spritesCount; i++)
{
objects[i].speed = { .x = (i & 2) ? -1: 1, .y = (i & 1) ? -1: 1 };
objects[i].pos = { .x = i*4, .y = i*2 + 2 };
}
}
static uint16_t s_colors[spritesCount] =
{
RGB_COLOR16(255,0,0),
RGB_COLOR16(0,255,0),
RGB_COLOR16(0,0,255),
RGB_COLOR16(255,255,0),
};
void loop()
{
delay(40);
/* Recalculate position and movement direction of all 4 "hearts" */
for (uint8_t i = 0; i < spritesCount; i++)
{
objects[i].pos += objects[i].speed;
/* If left or right boundary is reached, reverse X direction */
if ((objects[i].pos.x == (canvasWidth - 8)) || (objects[i].pos.x == 0))
objects[i].speed.x = -objects[i].speed.x;
/* Sprite height is always 8 pixels. Reverse Y direction if bottom or top boundary is reached. */
if ((objects[i].pos.y == (canvasHeight - 8)) || (objects[i].pos.y == 0))
objects[i].speed.y = -objects[i].speed.y;
}
/* Clear canvas surface */
canvas.fillScreen(0);
/* Draw line */
canvas.drawLine( 0, 0, canvasWidth*2 - 1, canvasHeight-1, RGB_COLOR16(128,128,128));
/* Draw rectangle around our canvas. It will show the range of the canvas on the display */
canvas.drawRect(0, 0, canvasWidth, canvasHeight, RGB_COLOR16(0,255,255));
/* Draw all 4 sprites on the canvas */
for (uint8_t i = 0; i < spritesCount; i++)
{
canvas.drawBitmap( objects[i].pos.x, objects[i].pos.y, heartImage, 8, 8, s_colors[i] );
}
/* Now, draw canvas on the display */
canvas.blt(48, 0);
}

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/*
MIT License
Copyright (c) 2018, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
/**
* Attiny85 PINS
* ____
* RESET -|_| |- 3V
* SCL (3) -| |- (2)
* SDA (4) -| |- (1)
* GND -|____|- (0)
*
* Atmega328 PINS: connect LCD to A4/A5
*/
// Define this before including library header, this will give Adafruit GFX support
// !!! Don't forget to install AdafruitGFX library to your Arduino IDE !!!
#define CONFIG_ADAFRUIT_GFX_ENABLE
#include "ssd1306.h"
#include "nano_engine.h"
// No need to include this for Arduino sketch
#ifndef ARDUINO
extern "C" void __cxa_pure_virtual() { while (1); }
#endif
/*
* Heart image below is defined directly in flash memory.
* This reduces SRAM consumption.
* The image is define from left to rigth (bits), from top to
* bottom (bytes). Unlike NanoCanvas1 of ssd1306 library, Adafruit
* GFX implementation uses different aproach for images, stored in Flash.
*/
const PROGMEM uint8_t heartImage[8] =
{
0B01100110,
0B11111001,
0B11111101,
0B11111111,
0B01111110,
0B00111100,
0B00011000,
0B00000000
};
/*
* Define sprite width. The width can be of any size.
* But sprite height is always assumed to be 8 pixels
* (number of bits in single byte).
*/
const int spriteWidth = sizeof(heartImage);
/* Lets show 4 hearts on the display */
const int spritesCount = 4;
/* Declare variable that represents our 4 objects */
struct
{
NanoPoint pos;
NanoPoint speed;
} objects[ spritesCount ];
/*
* Each pixel in rgb8 mode needs 8 bit of the memory. So, full resolution
* of 128x128 LCD display will require 128*128 = 16384 bytes of SRAM for the buffer.
* To let this example to run on Atmega328p devices (they have 2048 byte SRAM), we
* will use small canvas buffer: 32x32 (requires 1024 bytes of SRAM).
*/
const int canvasWidth = 32; // Width
const int canvasHeight = 32; // Height
uint8_t canvasData[canvasWidth*canvasHeight];
/* Create canvas object */
AdafruitCanvas8 canvas(canvasWidth, canvasHeight, canvasData);
void setup()
{
/* Initialize and clear display: 3 RST, 4 CES, 5 DS */
il9163_128x128_spi_init(3, 4, 5);
// ssd1331_96x64_spi_init(3, 4, 5);
// ssd1351_128x128_spi_init(3, 4, 5);
// st7735_128x160_spi_init(3, 4, 5);
// -- ssd1306_128x64_i2c_init(); // RGB canvas does not support monochrome displays
// -- pcd8544_84x48_spi_init(3, 4, 5);
/* The library should be switched to normal mode for RGB displays */
ssd1306_setMode(LCD_MODE_NORMAL);
ssd1306_fillScreen(0x00);
/* Create 4 "hearts", and place them at different positions and give different movement direction */
for(uint8_t i = 0; i < spritesCount; i++)
{
objects[i].speed = { .x = (i & 2) ? -1: 1, .y = (i & 1) ? -1: 1 };
objects[i].pos = { .x = i*4, .y = i*4 + 2 };
}
}
static uint8_t s_colors[spritesCount] =
{
RGB_COLOR8(255,0,0),
RGB_COLOR8(0,255,0),
RGB_COLOR8(0,0,255),
RGB_COLOR8(255,255,0),
};
void loop()
{
delay(40);
/* Recalculate position and movement direction of all 4 "hearts" */
for (uint8_t i = 0; i < spritesCount; i++)
{
objects[i].pos += objects[i].speed;
/* If left or right boundary is reached, reverse X direction */
if ((objects[i].pos.x == (canvasWidth - 8)) || (objects[i].pos.x == 0))
objects[i].speed.x = -objects[i].speed.x;
/* Sprite height is always 8 pixels. Reverse Y direction if bottom or top boundary is reached. */
if ((objects[i].pos.y == (canvasHeight - 8)) || (objects[i].pos.y == 0))
objects[i].speed.y = -objects[i].speed.y;
}
/* Clear canvas surface */
canvas.fillScreen( 0 );
/* Draw line */
canvas.drawLine( 0, 0, canvasWidth*2 - 1, canvasHeight-1, RGB_COLOR8(128,128,128));
/* Draw rectangle around our canvas. It will show the range of the canvas on the display */
canvas.drawRect(0, 0, canvasWidth, canvasHeight, RGB_COLOR8(0,255,255));
/* Draw all 4 sprites on the canvas */
for (uint8_t i = 0; i < spritesCount; i++)
{
canvas.drawBitmap( objects[i].pos.x, objects[i].pos.y, heartImage, 8, 8, s_colors[i] );
}
/* Now, draw canvas on the display */
canvas.blt(48, 0);
}

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/*
MIT License
Copyright (c) 2018, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
/**
* Attiny85 PINS
* ____
* RESET -|_| |- 3V
* SCL (3) -| |- (2)
* SDA (4) -| |- (1)
* GND -|____|- (0)
*
* Atmega328 PINS: connect LCD to A4/A5
*/
#include "ssd1306.h"
#include "nano_engine.h"
/*
* Heart image below is defined directly in flash memory.
* This reduces SRAM consumption.
* The image is define from bottom to top (bits), from left to
* right (bytes).
*/
const PROGMEM uint8_t heartImage[8] =
{
0B00001110,
0B00011111,
0B00111111,
0B01111110,
0B01111110,
0B00111101,
0B00011001,
0B00001110
};
/*
* Define sprite width. The width can be of any size.
* But sprite height is always assumed to be 8 pixels
* (number of bits in single byte).
*/
const int spriteWidth = sizeof(heartImage);
/* Lets show 4 hearts on the display */
const int spritesCount = 4;
/* Declare variable that represents our 4 objects */
struct
{
NanoPoint pos;
NanoPoint speed;
} objects[ spritesCount ];
/*
* Each pixel in rgb16 mode needs 16 bit of the memory. So, full resolution
* of 128x128 LCD display will require 128*128*2 = 32768 bytes of SRAM for the buffer.
* To let this example to run on Atmega328p devices (they have 2048 byte SRAM), we
* will use small canvas buffer: 32x16 (requires 1024 bytes of SRAM).
*/
const int canvasWidth = 32; // Width
const int canvasHeight = 16; // Height
uint8_t canvasData[canvasWidth*canvasHeight*2];
/* Create canvas object */
NanoCanvas16 canvas(canvasWidth, canvasHeight, canvasData);
void setup()
{
/* Initialize and clear display: 3 RST, 4 CES, 5 DS */
il9163_128x128_spi_init(3, 4, 5);
// ssd1331_96x64_spi_init(3, 4, 5);
// ssd1351_128x128_spi_init(3, 4, 5);
// st7735_128x160_spi_init(3, 4, 5);
// -- ssd1306_128x64_i2c_init(); // RGB canvas does not support monochrome displays
// -- pcd8544_84x48_spi_init(3, 4, 5);
/* The library should be switched to normal mode for RGB displays */
ssd1306_setMode(LCD_MODE_NORMAL);
ssd1306_fillScreen(0x00);
/* Create 4 "hearts", and place them at different positions and give different movement direction */
for(uint8_t i = 0; i < spritesCount; i++)
{
objects[i].speed = { .x = (i & 2) ? -1: 1, .y = (i & 1) ? -1: 1 };
objects[i].pos = { .x = i*4, .y = i*2 + 2 };
}
canvas.setMode( CANVAS_MODE_TRANSPARENT );
}
static uint16_t s_colors[spritesCount] =
{
RGB_COLOR16(255,0,0),
RGB_COLOR16(0,255,0),
RGB_COLOR16(0,0,255),
RGB_COLOR16(255,255,0),
};
void loop()
{
delay(40);
/* Recalculate position and movement direction of all 4 "hearts" */
for (uint8_t i = 0; i < spritesCount; i++)
{
objects[i].pos += objects[i].speed;
/* If left or right boundary is reached, reverse X direction */
if ((objects[i].pos.x == (canvasWidth - 8)) || (objects[i].pos.x == 0))
objects[i].speed.x = -objects[i].speed.x;
/* Sprite height is always 8 pixels. Reverse Y direction if bottom or top boundary is reached. */
if ((objects[i].pos.y == (canvasHeight - 8)) || (objects[i].pos.y == 0))
objects[i].speed.y = -objects[i].speed.y;
}
/* Clear canvas surface */
canvas.clear();
/* Draw line */
canvas.setColor( RGB_COLOR16(128,128,128) );
canvas.drawLine( 0, 0, canvasWidth*2 - 1, canvasHeight-1);
/* Draw rectangle around our canvas. It will show the range of the canvas on the display */
canvas.setColor( RGB_COLOR16(0,255,255) );
canvas.drawRect(0, 0, canvasWidth-1, canvasHeight-1);
/* Draw all 4 sprites on the canvas */
for (uint8_t i = 0; i < spritesCount; i++)
{
canvas.setColor( s_colors[i] );
canvas.drawBitmap1( objects[i].pos.x, objects[i].pos.y, 8, 8, heartImage );
}
/* Now, draw canvas on the display */
canvas.blt(48, 0);
}

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@@ -0,0 +1,148 @@
/*
MIT License
Copyright (c) 2018, Alexey Dynda
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
/**
* Attiny85 PINS
* ____
* RESET -|_| |- 3V
* SCL (3) -| |- (2)
* SDA (4) -| |- (1)
* GND -|____|- (0)
*
* Atmega328 PINS: connect LCD to A4/A5
*/
#include "ssd1306.h"
#include "nano_engine.h"
/*
* Heart image below is defined directly in flash memory.
* This reduces SRAM consumption.
* The image is define from bottom to top (bits), from left to
* right (bytes).
*/
const PROGMEM uint8_t heartImage[8] =
{
0B00001110,
0B00011111,
0B00111111,
0B01111110,
0B01111110,
0B00111101,
0B00011001,
0B00001110
};
/*
* Define sprite width. The width can be of any size.
* But sprite height is always assumed to be 8 pixels
* (number of bits in single byte).
*/
const int spriteWidth = sizeof(heartImage);
/* Lets show 4 hearts on the display */
const int spritesCount = 4;
/* Declare variable that represents our 4 objects */
struct
{
NanoPoint pos;
NanoPoint speed;
} objects[ spritesCount ];
/*
* Each pixel in rgb8 mode needs 8 bit of the memory. So, full resolution
* of 128x128 LCD display will require 128*128 = 16384 bytes of SRAM for the buffer.
* To let this example to run on Atmega328p devices (they have 2048 byte SRAM), we
* will use small canvas buffer: 32x32 (requires 1024 bytes of SRAM).
*/
const int canvasWidth = 32; // Width
const int canvasHeight = 32; // Height
uint8_t canvasData[canvasWidth*canvasHeight];
/* Create canvas object */
NanoCanvas8 canvas(canvasWidth, canvasHeight, canvasData);
void setup()
{
/* Initialize and clear display: 3 RST, 4 CES, 5 DS */
il9163_128x128_spi_init(3, 4, 5);
// ssd1331_96x64_spi_init(3, 4, 5);
// ssd1351_128x128_spi_init(3, 4, 5);
// st7735_128x160_spi_init(3, 4, 5);
// -- ssd1306_128x64_i2c_init(); // RGB canvas does not support monochrome displays
// -- pcd8544_84x48_spi_init(3, 4, 5);
/* The library should be switched to normal mode for RGB displays */
ssd1306_setMode(LCD_MODE_NORMAL);
ssd1306_fillScreen(0x00);
/* Create 4 "hearts", and place them at different positions and give different movement direction */
for(uint8_t i = 0; i < spritesCount; i++)
{
objects[i].speed = { .x = (i & 2) ? -1: 1, .y = (i & 1) ? -1: 1 };
objects[i].pos = { .x = i*4, .y = i*4 + 2 };
}
canvas.setMode( CANVAS_MODE_TRANSPARENT );
}
static uint8_t s_colors[spritesCount] =
{
RGB_COLOR8(255,0,0),
RGB_COLOR8(0,255,0),
RGB_COLOR8(0,0,255),
RGB_COLOR8(255,255,0),
};
void loop()
{
delay(40);
/* Recalculate position and movement direction of all 4 "hearts" */
for (uint8_t i = 0; i < spritesCount; i++)
{
objects[i].pos += objects[i].speed;
/* If left or right boundary is reached, reverse X direction */
if ((objects[i].pos.x == (canvasWidth - 8)) || (objects[i].pos.x == 0))
objects[i].speed.x = -objects[i].speed.x;
/* Sprite height is always 8 pixels. Reverse Y direction if bottom or top boundary is reached. */
if ((objects[i].pos.y == (canvasHeight - 8)) || (objects[i].pos.y == 0))
objects[i].speed.y = -objects[i].speed.y;
}
/* Clear canvas surface */
canvas.clear();
/* Draw line */
canvas.setColor( RGB_COLOR8(128,128,128) );
canvas.drawLine( 0, 0, canvasWidth*2 - 1, canvasHeight-1);
/* Draw rectangle around our canvas. It will show the range of the canvas on the display */
canvas.setColor( RGB_COLOR8(0,255,255) );
canvas.drawRect(0, 0, canvasWidth-1, canvasHeight-1);
/* Draw all 4 sprites on the canvas */
for (uint8_t i = 0; i < spritesCount; i++)
{
canvas.setColor( s_colors[i] );
canvas.drawBitmap1( objects[i].pos.x, objects[i].pos.y, 8, 8, heartImage );
}
/* Now, draw canvas on the display */
canvas.blt(48, 0);
}