First Commit
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/*
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MIT License
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Copyright (c) 2016-2018, Alexey Dynda
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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/**
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* Attiny85 PINS
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* ____
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* RESET -|_| |- 3V
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* SCL (3) -| |- (2)
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* SDA (4) -| |- (1)
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* GND -|____|- (0)
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*
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* Atmega328 PINS: connect LCD to A4/A5
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*/
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#include "ssd1306.h"
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/*
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* Heart image below is defined directly in flash memory.
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* This reduces SRAM consumption.
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* The image is defined from bottom to top (bits), from left to
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* right (bytes).
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*/
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const PROGMEM uint8_t heartImage[8] =
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{
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0B00001110,
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0B00011111,
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0B00111111,
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0B01111110,
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0B01111110,
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0B00111101,
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0B00011001,
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0B00001110
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};
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/*
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* Define sprite width. The width can be of any size.
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* But sprite height is always assumed to be 8 pixels
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* (number of bits in single byte).
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*/
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const int spriteWidth = sizeof(heartImage);
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/* Declare variable that represents our sprite */
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SPRITE sprite;
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int speedX = 1;
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int speedY = 1;
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void setup()
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{
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ssd1306_128x64_i2c_init();
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ssd1306_fillScreen(0x00);
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/* Create sprite at 0,0 position. The function initializes sprite structure. */
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sprite = ssd1306_createSprite( 0, 0, spriteWidth, heartImage );
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/* Draw sprite on the display */
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sprite.draw();
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}
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void loop()
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{
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/* Move sprite every 40 milliseconds */
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delay(40);
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sprite.x += speedX;
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sprite.y += speedY;
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/* If right boundary is reached, reverse X direction */
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if (sprite.x == (128 - spriteWidth)) speedX = -speedX;
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/* If left boundary is reached, reverse X direction */
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if (sprite.x == 0) speedX = -speedX;
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/* Sprite height is always 8 pixels. Reverse Y direction if bottom boundary is reached. */
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if (sprite.y == (64 - 8)) speedY = -speedY;
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/* If top boundary is reached, reverse Y direction */
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if (sprite.y == 0) speedY = -speedY;
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/* Erase sprite on old place. The library knows old position of the sprite. */
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sprite.eraseTrace();
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/* Draw sprite on new place */
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sprite.draw();
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}
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